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 Post subject: Re: Two Weapon Fighting
PostPosted: Wed Oct 17, 2012 1:12 am 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 248
Location: California, USA
beermotor wrote:
E.g., called shots on first action dice, defensive deed on secondary action dice, rinse-repeat.

Hmm, I've been allowing my players' warriors/dwarves only one MDoA per round (which they may choose to associate with any attack within the round). Am I "ripping off" my players according to RAW? I doubt I'll change my ways, but I at least want to know when I'm being bad. :twisted:


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 Post subject: Re: Two Weapon Fighting
PostPosted: Wed Oct 17, 2012 7:33 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
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Location: Atlanta, GA
Pesky wrote:
beermotor wrote:
E.g., called shots on first action dice, defensive deed on secondary action dice, rinse-repeat.

Hmm, I've been allowing my players' warriors/dwarves only one MDoA per round (which they may choose to associate with any attack within the round). Am I "ripping off" my players according to RAW? I doubt I'll change my ways, but I at least want to know when I'm being bad. :twisted:



I re-checked the RAW and it just says "prior to any attack" ... So, I would judge that to mean that a high level warrior with multiple action dice could do multiple deeds. I think I wouldn't allow multiple deeds for simple dual wielding, though... since that's really the splitting of an action die.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Two Weapon Fighting
PostPosted: Wed Oct 17, 2012 10:39 am 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 248
Location: California, USA
beermotor wrote:
I re-checked the RAW and it just says "prior to any attack" ... So, I would judge that to mean that a high level warrior with multiple action dice could do multiple deeds. I think I wouldn't allow multiple deeds for simple dual wielding, though... since that's really the splitting of an action die.

Thanks beermotor. I think I'll stick with my interpretation, nonetheless. This is starting to remind me of a previous discussion here. I'm a proponent of defining an "attack" as a set of one or more actions for the round. I notice that table 1-10 in the warrior section makes a similar distinction, with the column headers "Attack (Deed Die)" and "Action Dice" being separate. Consequently I also allow only one deed die roll per round. I realize that the "*" footnote of table 1-10 introduces some controversy into my interpretation. C'est la vie! Ah well, thanks for getting me to think about this stuff again.


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 Post subject: Re: Two Weapon Fighting
PostPosted: Wed Oct 17, 2012 10:49 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Oh yeah I remember that discussion. Hmm. Well I don't really know how I'll work it out, but it's a looooong way off for my group, at any rate.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Two Weapon Fighting
PostPosted: Wed Oct 17, 2012 5:35 pm 
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Hard-Bitten Adventurer

Joined: Thu Jul 05, 2012 5:07 pm
Posts: 157
Yeah, I'm with Pesky, one deed die per round. I then FBI redacted my PHB so that it agrees with me.


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