Coup de Grace
Posted: Sat Oct 06, 2012 1:21 am
I was just reviewing the combat rules and I never noticed it before but there is no exception for the coup de grace, which seems unusual to me and I know my players would revolt if they were unable to slay prone or helpless opponents. Specifically the rules say +1d for attacking "sleeping" or "helpless" characters, which implies that a character would roll a d24 instead of a d20.
Is there a reason for this ruling?
It seems to me that if you still want to make the fumble of a natural "1" an interesting result in such a situation you wouldn't have an attack roll at all for a coup de grace, instead you'd have a "don't get a fumble" roll. Which is actually something I do on occasion when somebody wants to do something incredibly easy but I see a way it could fail, I hand them a d20 and say "Don't roll a 1."
Is there a reason for this ruling?
It seems to me that if you still want to make the fumble of a natural "1" an interesting result in such a situation you wouldn't have an attack roll at all for a coup de grace, instead you'd have a "don't get a fumble" roll. Which is actually something I do on occasion when somebody wants to do something incredibly easy but I see a way it could fail, I hand them a d20 and say "Don't roll a 1."