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 Post subject: Ego Check
PostPosted: Sun Sep 30, 2012 1:43 pm 
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Far-Sighted Wanderer

Joined: Mon Sep 03, 2012 3:21 pm
Posts: 15
Some of the magic sword bane abilities reference an "ego check". For the life of me, I can't find where in the rules it talks about how you do an ego check.

Anyone have a page number for me?

Thanks!


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 Post subject: Re: Ego Check
PostPosted: Sun Sep 30, 2012 1:53 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2158
Captain Punka wrote:
Some of the magic sword bane abilities reference an "ego check". For the life of me, I can't find where in the rules it talks about how you do an ego check.

Anyone have a page number for me?

Thanks!


Beats the hell out of me. Searching the pdf showed nothing.

From context, this should be a Will save.....I would make the DC 10 + sword's bonus + sword's Int + number of banes + number of powers as a base.....but you should feel free to set the sword's ego DC be whatever you desire to fit the weapon you are describing.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Ego Check
PostPosted: Sun Sep 30, 2012 4:10 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
Nothing in the book about it... probably something that was being looked at for "conversion" from 3.5, as Intelligent items possessed an ego score their too.

Me, I would start it at 0, and then have it scale up as follows:

+1 if it has telepathy communication
+it's "plus" divided by 2 (round down)
+1 for every special purpose it possesses
+1 for every type I power
+2 for every type II power
+3 for every type III power
+the modifier for its Intelligence score (though maybe only if their is a positive modifier, I don't know that I'd let being a base intelligence being hinder the item's Ego any)

So, for example, a +4 sword with 13 Intelligence, Telepathy, with two special purposes, 2 type I powers, 1 type II power and 1 type III power would have an Ego of 13 - meaning a DC 13 Willpower save would be needed in order for the wielder to resist giving in the the desires (special purposes and/or active use of banes) of the weapon.

That may be a little low, or high, on the power-scale depending on preference - but it is where I am starting my own home-brew fine-tuning of the matter.


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 Post subject: Re: Ego Check
PostPosted: Sun Sep 30, 2012 5:07 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 263
Location: California, USA
RC and TND both have really good suggestions, and I agree that a Will save is in order. If you are looking for something a bit more ad hoc and less globally systematic, you can work backwards from asking yourself, "What is the percentage chance that I want the target wielder to succeed the Will check?" Then just set the DC according to that.

I'll give an example that has a bit of math (sorry in advance if this is off-putting!). I will not include any type of "critical success or fumble" rules here since I don't think they are explicitly mentioned for saving throws in the rulebook. A d20-based check succeeds according to:
S% = 105+5*(SaveBonus - DC),
where "S%" is the percentage of successes. Note that for a DC of 20 with no bonus to the save, the success rate is 5%, and a DC = 21 renders the check impossible to succeed (S%=0) if there is no bonus to save. Rearranging this for DC, you get:

DC = SaveBonus + 21 - S%/5

So, let's say you have a 5th level Warrior with average personality (will save +1) and you want him to successfully save only 10% of the time. Then you'd set the DC to 20 (1+21 - 10/5). In other words, on rolls of 19 or 20 the warrior will resist the domination. Hope that helps.


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 Post subject: Re: Ego Check
PostPosted: Sun Sep 30, 2012 6:08 pm 
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Far-Sighted Wanderer

Joined: Mon Sep 03, 2012 3:21 pm
Posts: 15
Thanks all! I thought I was going crazy skipping from page to page trying to find the rules (I don't have a pdf to search :-D).

I can ad-hoc something.

Thanks again.
~Captain Punka


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 Post subject: Re: Ego Check
PostPosted: Mon Oct 01, 2012 12:05 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 28, 2009 5:54 pm
Posts: 21
We ran into it...our conclusion was that we think they just sort of hacked that way of running magical problematic swords out of older D&D editions, so we just used the rules from our ancient DMG.


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 Post subject: Re: Ego Check
PostPosted: Wed Oct 17, 2012 12:01 pm 
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Hard-Bitten Adventurer

Joined: Wed Oct 17, 2012 11:59 am
Posts: 127
Phloog as I lost my ancient DMG ages ago care to share some nuggets of the old ego rules?


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