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 Post subject: About axes
PostPosted: Fri Sep 28, 2012 3:32 am 
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Wild-Eyed Zealot
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Joined: Fri Sep 17, 2004 7:56 am
Posts: 107
Location: France
The game proposes only handaxe and 2-handed battleaxe. I my campaign i will use :

Code:
Weapon //  Damage // Range // Cost in gp
Battleaxe  //  1d6/1d8*** // – // 7
Greateaxe* // 1d10 // – //  10
Handaxe // 1d6  // 10/20/30** // 4

* Two-handed weapon. Characters using two-handed weapons use a d16 on initiative checks.
** Strength modifier applies to damage with this weapon at close range only.
*** First damage value is for one-handed and second for two-handed use


I hope that it's a good idea :twisted:

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 Post subject: Re: About axes
PostPosted: Fri Sep 28, 2012 9:00 am 
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Deft-Handed Cutpurse
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Joined: Sun Apr 08, 2012 5:27 pm
Posts: 275
Weapons are pretty easy to homebrew in this game. One of my players has a Greatbow, which deals 1d8 worth of damage. Heavy Flails require two hands but do 1d8 damage, etc.

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