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 Post subject: New Birth Augurs
PostPosted: Wed Jan 09, 2013 12:40 pm 
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Ill-Fated Peasant

Joined: Wed Jan 09, 2013 12:29 pm
Posts: 7
Hey all - long time lurker, first time poster.

I've been recently(ish) really getting into the DCC RPG, and have come up with a few new birth augurs to supplement the ones given in the core rulebook. I would love to eventually have a birth augur chart the size of the starting profession chart (i.e. 1 - 100) to choose from. If any of you have any new augurs to share, I'd love to see them.

If anyone uses one of these in their game, let me know how it worked, what you tweaked, etc.

(Numbering picks up from the augur chart in the core rulebook):

Roll Birth Augur and Lucky Roll
31 Born under a caul: Rolls to resist asphyxiation; Stamina loss from
asphyxiation altered by Luck modifier
32 From mother’s womb untimely ripped: Natural aging penalties altered by Luck
modifier (for magical aging the modifier is doubled)
33 Witchmarked (typically a third nipple): Rolls to Invoke Patron
34 Stillborn twin: Melee attack and damage rolls against un-dead or creatures
raised from the dead
35 Solar Eclipse: On a successful critical hit, you may forgo inflicting damage and
instead regain Luck points equal to your original Luck modifier. (Luck points gained
beyond your original Luck score are temporary and are lost within 24 hours.)
36 Sole survivor: Luck burned to enhance die rolls is altered by modifier
(minimum 1).
37 Eyes of different hue: See in darkness (each +1 = +10’ distance)
38 Titian hair: Spellburn enhanced spell checks
39 The trembling earth: Armor based physical and arcane check penalties
40 Changeling: Spell checks for spells cast against you
41 Blood of the martyr: Melee damage rolls made against you by non-magical
piercing or slashing weapons


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 Post subject: Re: New Birth Augurs
PostPosted: Fri Jan 11, 2013 3:12 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Jul 04, 2012 2:23 pm
Posts: 616
Location: Montreal
Yag-Kosha wrote:
Hey all - long time lurker, first time poster.

I've been recently(ish) really getting into the DCC RPG, and have come up with a few new birth augurs to supplement the ones given in the core rulebook. I would love to eventually have a birth augur chart the size of the starting profession chart (i.e. 1 - 100) to choose from. If any of you have any new augurs to share, I'd love to see them.

If anyone uses one of these in their game, let me know how it worked, what you tweaked, etc.

(Numbering picks up from the augur chart in the core rulebook):

Roll Birth Augur and Lucky Roll
31 Born under a caul: Rolls to resist asphyxiation; Stamina loss from
asphyxiation altered by Luck modifier
32 From mother’s womb untimely ripped: Natural aging penalties altered by Luck
modifier (for magical aging the modifier is doubled)
33 Witchmarked (typically a third nipple): Rolls to Invoke Patron
34 Stillborn twin: Melee attack and damage rolls against un-dead or creatures
raised from the dead
35 Solar Eclipse: On a successful critical hit, you may forgo inflicting damage and
instead regain Luck points equal to your original Luck modifier. (Luck points gained
beyond your original Luck score are temporary and are lost within 24 hours.)
36 Sole survivor: Luck burned to enhance die rolls is altered by modifier
(minimum 1).
37 Eyes of different hue: See in darkness (each +1 = +10’ distance)
38 Titian hair: Spellburn enhanced spell checks
39 The trembling earth: Armor based physical and arcane check penalties
40 Changeling: Spell checks for spells cast against you
41 Blood of the martyr: Melee damage rolls made against you by non-magical
piercing or slashing weapons


I particularly like the eyes of a different hue and titian hair augurs.

The first two are very specific. Unatural aging? Is that likely to happen in any given character's lifespan?

_________________
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: New Birth Augurs
PostPosted: Fri Jan 11, 2013 7:43 pm 
Offline
Ill-Fated Peasant

Joined: Wed Jan 09, 2013 12:29 pm
Posts: 7
Skyscraper wrote:

I particularly like the eyes of a different hue and titian hair augurs.

The first two are very specific. Unatural aging? Is that likely to happen in any given character's lifespan?


Glad you liked them.

As for your question . . .

*SPOILER*


I believe Jewels of the Carnifax has an "aging-gas" trap in it that magically ages characters who run afoul of it. So yeah, it can happen. There are also a couple of older D&D modules that feature aging issues, for those who convert them to DCC RPG. I'll admit it's not the most common problem in the world for characters to run into though.


*END SPOILER*

As for Born under the caul - drowning/asphyxiation has been deadly in pretty much every iteration of D&D. That particular augur was inspired by the Lizardman monster entry and how they can submerge and drown characters they attack. I remembered the folklore about sailors purchasing cauls to protect them from drowning. (For some reason it just came to mind when I read the Lizardman entry, and it sparked the idea for the augur, which in turn led to the entire list I created.)

Hope you get some use out of them!


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