orangefruitbat wrote:
Ok, thanks. I would probably have kept it regardless. So the way it goes is:
level 0: + Sta HP
Level 1: no Sta HP (cause that would be double dipping)
Level 2, 3, etc.: + Sta HP
BTW, where is that in the rules? I looked, but couldn't find it, and now it's bugging me.
On page 18 in the Ability scores section it says:
the rulebook wrote:
Endurance, resistance to pain, disease, and poison. Your Stamina modifier affects hit points (even at level 0) and Fortitude saving throws.
so it definitely looks like you get your HP bonus/penalty at both Level 0 and Level 1.
In my game I've actually always given Level 1 characters maximum hit points for their dice - keeps the players happy that they don't have a Warrior with 1 hit point from Level 0 and 1 hit point from Level 1.. for a grand total of 2.
And doing that doesn't reduce the deadliness at all, if our history is anything to go by...