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Invisibility

Posted: Wed Sep 05, 2012 11:04 am
by Eyeball360
Am I missing this somewhere? Is there a defined modifier for attacking an invisible opponent?

Thanks for the help.

Re: Invisibility

Posted: Wed Sep 05, 2012 12:22 pm
by GnomeBoy
I don't think there is.

My take is that it should be handled like traps -- you don't just roll. If you can describe what you're doing in a way that gives you a chance to hit someone or something that is invisible, you get a chance to hit. Just swinging at random won't cut it.

Just rolling dice won't cut it either. :twisted:

Re: Invisibility

Posted: Wed Sep 05, 2012 3:04 pm
by sheriffharry
As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."

I'd go with that, or a AD&D "classic" -4 to hit penalty.

Re: Invisibility

Posted: Wed Sep 05, 2012 5:33 pm
by Pesky
The previous thread on invisibility is here. Another on blindness (which may give you ideas) is here.

Re: Invisibility

Posted: Wed Sep 05, 2012 7:05 pm
by ScrivenerB
If you want to go with the 50% miss chance you could just say any odd number on the attack roll misses.

Re: Invisibility

Posted: Thu Sep 06, 2012 5:20 am
by Eyeball360
sheriffharry wrote:As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."

This is very helpful, thanks!


Thanks to everyone for the input.