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 Post subject: Invisibility
PostPosted: Wed Sep 05, 2012 1:04 pm 
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Wild-Eyed Zealot
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Joined: Tue Aug 21, 2012 8:05 pm
Posts: 61
Location: Northern WV
Am I missing this somewhere? Is there a defined modifier for attacking an invisible opponent?

Thanks for the help.


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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 2:22 pm 
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Cold-Hearted Immortal
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I don't think there is.

My take is that it should be handled like traps -- you don't just roll. If you can describe what you're doing in a way that gives you a chance to hit someone or something that is invisible, you get a chance to hit. Just swinging at random won't cut it.

Just rolling dice won't cut it either. :twisted:

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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 5:04 pm 
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Hard-Bitten Adventurer
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Joined: Fri Jun 01, 2012 2:40 pm
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As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."

I'd go with that, or a AD&D "classic" -4 to hit penalty.


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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 7:33 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
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Location: California, USA
The previous thread on invisibility is here. Another on blindness (which may give you ideas) is here.


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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 9:05 pm 
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Far-Sighted Wanderer

Joined: Mon Mar 26, 2012 7:47 pm
Posts: 28
If you want to go with the 50% miss chance you could just say any odd number on the attack roll misses.


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 Post subject: Re: Invisibility
PostPosted: Thu Sep 06, 2012 7:20 am 
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Wild-Eyed Zealot
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Joined: Tue Aug 21, 2012 8:05 pm
Posts: 61
Location: Northern WV
sheriffharry wrote:
As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."



This is very helpful, thanks!


Thanks to everyone for the input.


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