Captain Punka wrote:
There are no rules I can quote, but from a game balance perspective, I think capping Luck at initial or 18 is essential. If you allow Luck to grow, game will become unbalanced. Imagine a character with 30 Luck (+8 or so bonus).
How long do you imagine that 30 Luck would last? The judge has more than adequate means to reset or reduce Luck, and has advice that he do so. Luck is not a static stat. It goes up and down over the course of a character's career....even over the course of a single adventure.
IMHO, and IME, Luck can go over 18 without breaking the game. I have had this occur due to mercurial magic, to wit:Wealful/woeful magic. Each time this spell is cast, there is a random 10%-60% chance that the wizard’s Luck score is altered by its magic. If the wizard’s Luck is affected, it is either raised 1d3 points (50% chance) or lowered 1d3 points (50% chance).
The player realized that the character could always survive a "recovering the body" Luck check, and decided to never cast the spell again, or spend any Luck, lest his Luck be reduced. But no man is fully in control of his own fate, and circumstances in the game are such that, sometimes, you just don't want to fail a check. There is no point in surviving a "recovering the body" check if there is no one left to recover your body because you didn't want to spend the Luck to help them survive several prior encounters.
On top of which, there are already Goodman Games modules with encounters that can reduce
Luck, as well as those which grant additional Luck. Changing Luck is part of the game. Sometimes a character is very lucky, sometimes less so. And the advice I quoted in the previous post didn't include all the ways the rules suggest Luck can be reduced due to the way encounters play out. Pages 360-361 are worth reading.
Of course, you can and should do whatever you want in your home game! I am just saying that the game will not break if PC Luck exceeds 18. Allowing Halfling and Thief luck to recover
past its initial value, though, is a bad idea, IMHO and IME.