Cleric spell check: augmentation?

For DCC RPG rules discussion. Includes rules questions and ideas, new rules suggestions, homebrews and hacks, conversions to other systems, and everything else rules-related.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
Skyscraper
Steely-Eyed Heathen-Slayer
Posts: 660
Joined: Wed Jul 04, 2012 12:23 pm
Location: Montreal

Cleric spell check: augmentation?

Post by Skyscraper »

Hi all,

Another question that I can't find an answer to in the book.

Wizards can spellburn. It seems that clerics cannot. This is correct, right?

Do clerics have other mechanics to augment their spellcheck results? If not, am I to understand that very high spell check results (30+) are only achievable by clerics or very high level, and even then only on lukcy rolls (20)?

Thanks,

Sky
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Cleric spell check: augmentation?

Post by Raven_Crowking »

You are correct.

Clerics can augment spell checks via Luck, but have no direct means to force their gods to do anything.

RC
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
Skyscraper
Steely-Eyed Heathen-Slayer
Posts: 660
Joined: Wed Jul 04, 2012 12:23 pm
Location: Montreal

Re: Cleric spell check: augmentation?

Post by Skyscraper »

Thanks!
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Cleric spell check: augmentation?

Post by Raven_Crowking »

Always pleased to help! :D
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
Merl
Far-Sighted Wanderer
Posts: 21
Joined: Thu Apr 05, 2012 7:56 pm
Location: Wellington, New Zealand

Re: Cleric spell check: augmentation?

Post by Merl »

Actually, it is possible for clerics to spellburn, as detailed in the paragraph on page 108: " Spellburn by Clerics". :-)

Admittedly, not so useful in the midst of an adventure when you really need a good result on your laying on of hands...

Just as an aside, it is also possible to augment cleric spell check results - via other spells. This happened in our game yesterday. We've been playing the same campaign for the last year, originally using the beta rules (now a mish-mash of beta, final and a few house-tweaks), and the players were taking on the remnants of a cult (well, at least that's what the party cleric called it - Aman Tor's followers don't recognise Aman Al Ur Tet as a real god, but Aman Al Ur Tet's followers do recognise Aman Tor... as a son. It's messy).

The head "evil" cleric was sixth level, with a Personality of 16, meaning total plus was +8 to his spell check rolls. The first thing he did when the party approached was cast Blessing, and got a 20-23 spell result. Caster Level +1d3 bonus to all rolls, meant that his total plus to spell checks became +16 for ten minutes.

You do not want to get hit by a Bolt From the Blue when the bad guy has +16 to his spellcheck...
User avatar
beermotor
Cold-Hearted Immortal
Posts: 1222
Joined: Mon Jun 25, 2012 6:01 am
Location: Atlanta, GA

Re: Cleric spell check: augmentation?

Post by beermotor »

WTFBBQPWN3D!!1!!1!!1!!1!!!!!!!!11!1

That's so awesome. I bet the players were awestruck, and rightly so.
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Cleric spell check: augmentation?

Post by Raven_Crowking »

Merl wrote:Actually, it is possible for clerics to spellburn, as detailed in the paragraph on page 108: " Spellburn by Clerics". :-)
Spellburn by clerics: Spellburn is a form of magic generally reserved for wizards. However, under highly unusual
circumstances (mostly associated with great magic items or rare formulae), clerics can also utilize spellburn. Clerics can
never utilize spellburn for normal spells; only under specialized circumstances the judge will specify. When a cleric
does utilize spellburn, it invariably involves ritualized behavior associated with the rites of his deity.

(Yeah, I know that paragraph is there, but it isn't going to come up often in actual play....And it doesn't help the cleric with his normal spells.)
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
Merl
Far-Sighted Wanderer
Posts: 21
Joined: Thu Apr 05, 2012 7:56 pm
Location: Wellington, New Zealand

Re: Cleric spell check: augmentation?

Post by Merl »

beermotor wrote:That's so awesome. I bet the players were awestruck, and rightly so.
Oh, yes. Especially the warrior who was struck by half a dozen godly bolts which almost killed him, who then went mad and pulled most of his hair out, and finally lost 16 ability points including more than half of his strength...

Raven_Crowking wrote:
(Yeah, I know that paragraph is there, but it isn't going to come up often in actual play....And it doesn't help the cleric with his normal spells.)
You're right, of course - and I did say that it wouldn't be of use in regular play - but I was pointing out that the answer to "Can clerics spellburn?" is not No, but Yes, in rare circumstances.
Post Reply

Return to “Rules discussion”