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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1771 Location: Left Coast, USA
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Eyeball360 wrote: If I roll up a halfling with Str16, Ag7, Stm13, Per10, Int9, Lck 14, why in the world wouldn't I choose to be a warrior over the halfling class? Because that would be drifting toward that old min/max thing, that some folks do not like, and which is counter to the spirit of DCC RPG. YMMV. FNR. Eyeball360 wrote: It also seems strange to me that people would think that demi-humans wouldn't have clerics, thieves, warriors and even wizards in their societies. And yet in '74, they didn't have classes for that either. The demi-humans were of a narrower mind-set/culture/whatever than humans were, and human characters had more clout. People playing human characters has dwindled drastically in the last twenty years or so, in my experience. I've had people ask me why I was playing a human, the implication being they don't have as much stuff they can do... Giving them classes that other races can't quite touch gives them stuff they can do... 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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