-1 STR & -1 AGI effect on melee & ranged combat
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- Crimsontree
- Deft-Handed Cutpurse
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-1 STR & -1 AGI effect on melee & ranged combat
What effect does a -1 STR & -1 AGI have on melee & ranged combat? Does a -1 modifier affect both the to hit and damage rolls for melee & ranged combat?
Re: -1 STR & -1 AGI effect on melee & ranged combat
-1 Str means you suffer a -1 penalty to hit and damage in melee. -1 Agi means you suffer a -1 to hit in ranged combat.
If you read the Ability descriptions, it notes that Str mods influence both attack and damage rolls in melee, but if you read the description of Agility it notes that it only impacts on ranged attack rolls and specifically does not mention damage.
Colin
If you read the Ability descriptions, it notes that Str mods influence both attack and damage rolls in melee, but if you read the description of Agility it notes that it only impacts on ranged attack rolls and specifically does not mention damage.
Colin
- Crimsontree
- Deft-Handed Cutpurse
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Re: -1 STR & -1 AGI effect on melee & ranged combat
Cheers Colin for the quick and detailed response. One of the benefits of me being geographically close to the UK.
Re: -1 STR & -1 AGI effect on melee & ranged combat
You're welcome.
Colin
Colin
Re: -1 STR & -1 AGI effect on melee & ranged combat
It should be noted that strength does effect range damage. As noted in the weapon category strength effects some ranged attacks but only at "close range" meaning the first two range brackets. This makes sense since a stronger person will surely throw a hand axe deeper into the target than a weak person.
Re: -1 STR & -1 AGI effect on melee & ranged combat
Does this mean that a character with a Strength mod of -1 does less damage with this weapon? This is how I ruled it in a recent game. Additionally, I ruled that the -1 mod affected all ranges, not just close; it seemed strange that the weapon would do more damage at medium range (by not applying the -1 modifier).Mintaro wrote:It should be noted that strength does effect range damage. As noted in the weapon category strength effects some ranged attacks but only at "close range" meaning the first two range brackets. This makes sense since a stronger person will surely throw a hand axe deeper into the target than a weak person.
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- Cold-Blooded Diabolist
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Re: -1 STR & -1 AGI effect on melee & ranged combat
I rule that Strength modifiers affect damage in the first range increment of thrown weapons whether positive or negative - but I leave other ranges alone.phg wrote:Does this mean that a character with a Strength mod of -1 does less damage with this weapon? This is how I ruled it in a recent game. Additionally, I ruled that the -1 mod affected all ranges, not just close; it seemed strange that the weapon would do more damage at medium range (by not applying the -1 modifier).Mintaro wrote:It should be noted that strength does effect range damage. As noted in the weapon category strength effects some ranged attacks but only at "close range" meaning the first two range brackets. This makes sense since a stronger person will surely throw a hand axe deeper into the target than a weak person.
Past the first range, I figure the weapon is being thrown indirectly (in an arc) and the force behind the impact is more about the weapon and gravity than the thrower's own might.
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- Far-Sighted Wanderer
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Re: -1 STR & -1 AGI effect on melee & ranged combat
I think this is also how I'm going to rule when I run the game. A strength penalty applies at all ranges, but a bonus only at close range.phg wrote:Does this mean that a character with a Strength mod of -1 does less damage with this weapon? This is how I ruled it in a recent game. Additionally, I ruled that the -1 mod affected all ranges, not just close; it seemed strange that the weapon would do more damage at medium range (by not applying the -1 modifier).
I am also considering just applying the strength modifier to damage regardless of range since (1) this is how D&D did it, (2) it's more consistent, and (3) the reduced effectiveness of medium and long range attacks is already covered by a penalty to the attack roll.