Goodman Games

Fan Forums
It is currently Sat Aug 01, 2015 12:16 pm

All times are UTC - 6 hours




Post new topic Reply to topic  [ 11 posts ] 
Author Message
PostPosted: Fri Jun 01, 2012 9:26 am 
Offline
Far-Sighted Wanderer

Joined: Sun Apr 15, 2012 6:01 am
Posts: 34
Hi there!

I'm running another DCC one-shot on Monday (Doom of the Savage Kings). My first one was great fun (The Portal Under the Stars)!

Some characters are now level 1, so character classes and spell casting come into play. However, I'd like to keep things simple for now, so I'm ignoring several (cool) parts of the rules.

I'd like to ignore spellburn, too. First, it's bit of a complication. Second, it's a one-shot and thus not really balanced.

I have the impression that spellburn is very important to the success of spell casters so I'd like to give them a flat bonus to compensate for that option. What would be an adequate bonus?

Best wishes

Johann


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 01, 2012 9:44 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 11:41 am
Posts: 2356
Why does the adventure being a one-shot make Spellburn unbalanced?

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 01, 2012 9:59 am 
Offline
Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1791
Location: On the run.
Ah... we've run into this a little in convention play. Wizards go nova because they know they won't need their stats again.

It's not totally unbalanced to run a wizard without the option to burn, but I'd avoid the flat bonus. Too much of a blessing for every spell. Maybe give the wizard a special 1d6 (or a 1d5 if you have one kicking around) and let him know that for one spell, and one spell only, he gets to roll the die and add it to his total. Call it his patron die or something. :)
//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 01, 2012 10:07 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 11:41 am
Posts: 2356
Harley Stroh wrote:
Ah... we've run into this a little in convention play. Wizards go nova because they know they won't need their stats again.


I suppose, although I'm not sure how the Wizard knows that for certain, unless it is because the time limit of the event is drawing near.....? Otherwise, it will go hard on the player who guesses wrong about what the session climax is.....and, even then, a pack of jaloks might still be encountered on the Pellucidarian Plains.

In any event, I would consider simply placing a cap on how much Spellburn can be done due to some immutable Law of Magic caused by a unique Astral Conjunction.

(Have you encountered the same with burning Luck?)

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 01, 2012 10:08 am 
Offline
Mighty-Thewed Reaver
User avatar

Joined: Mon Jul 11, 2011 12:58 pm
Posts: 340
Give him some rare magical component (dragons blood) or have him cast it through his magical staff (stored power)- giving a one time bonus. Or at least limit it some way.

_________________
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 01, 2012 1:18 pm 
Offline
Far-Sighted Wanderer

Joined: Sun Apr 15, 2012 6:01 am
Posts: 34
Blood Axe wrote:
Give him some rare magical component (dragons blood) or have him cast it through his magical staff (stored power)- giving a one time bonus. Or at least limit it some way.


This sounds good. Combined with Harley's take on the matter, I guess I'll grant the wizard's player a vial of dragon blood for a one-time +1d5 bonus.

Thanks guys!


Top
 Profile  
Reply with quote  
PostPosted: Sun Apr 12, 2015 7:05 pm 
Offline
Far-Sighted Wanderer

Joined: Sun Apr 12, 2015 1:58 pm
Posts: 17
Location: Regina, Sask, Canada
I recently picked up the manual and a few pre-published adventures. I cannot wait to get this to the table.

I was just wondering if perhaps spellburn should have a limit instead of being open ended?

At 1st level a spellcaster can burn maximum one point / ability.

Again, not sure if this would be too restrictive not having actually played yet.

Michael


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 15, 2015 4:16 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2435
Location: Left Coast, USA
FLGS: Bizarro World
celticgriffon wrote:
I recently picked up the manual and a few pre-published adventures. I cannot wait to get this to the table.

I was just wondering if perhaps spellburn should have a limit instead of being open ended?

At 1st level a spellcaster can burn maximum one point / ability.

Again, not sure if this would be too restrictive not having actually played yet.

Michael


The basic, 'in-a-nutshell' experience is:

• Spellburn in one-shots can lead to extreme results -- the Wizard has no real reason to hold back if the scope of the game is 4-8 hours and it's all over. Expect a severe 'Burn at some point, probably near the end.

• Spellburn in an ongoing campaign (that's not made up of one-shots) has ongoing consequences. "You 'burned down your Stamina last time? This poison is more likely to affect you, isn't it?" etc. Also, if you burn a bunch now, you might discover that what you thought was the end/big-bad is not that and there's plenty more you need to square off against... Too bad the Wizard is limping along, in danger of dying from a splinter for awhile... And a Judge should play up these kinds of consequences -- otherwise, Wizards could dominate a game, making it less fun for non-Wizards.

/2¢

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 15, 2015 8:53 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Sun Aug 04, 2013 6:47 pm
Posts: 192
Location: Mount Pleasant, MI
I don't know...I have seen Spellburn in one shots lead to epic results. I will remember forever how I used spellburn at the end of The Arwich Grinder in a one-shot at GaryCon this year. Took out half the party, but won the day. It was great fun! I recommend leaving Spellburn intact.


Top
 Profile  
Reply with quote  
PostPosted: Sat Apr 18, 2015 3:01 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Sun Aug 04, 2013 6:47 pm
Posts: 192
Location: Mount Pleasant, MI
This old forum post by a friend of mine introduces house rules to make wizards and elves think twice about spellburning, but still keeping the option.

viewtopic.php?f=72&t=44802&p=112337#p112337


Top
 Profile  
Reply with quote  
PostPosted: Sun Apr 19, 2015 1:21 pm 
Offline
Far-Sighted Wanderer

Joined: Sun Apr 12, 2015 1:58 pm
Posts: 17
Location: Regina, Sask, Canada
Thanks for sharing this link DM Cojo!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group