I recently picked up the manual and a few pre-published adventures. I cannot wait to get this to the table.
I was just wondering if perhaps spellburn should have a limit instead of being open ended?
At 1st level a spellcaster can burn maximum one point / ability.
Again, not sure if this would be too restrictive not having actually played yet.
The basic, 'in-a-nutshell' experience is:
• Spellburn in one-shots can lead to extreme results -- the Wizard has no real reason to hold back if the scope of the game is 4-8 hours and it's all over. Expect a severe 'Burn at some point, probably near the end.
• Spellburn in an ongoing campaign (that's not made up of one-shots) has ongoing consequences. "You 'burned down your Stamina last time? This poison is more likely to affect you, isn't it?" etc. Also, if you burn a bunch now, you might discover that what you thought was the end/big-bad is not that and there's plenty more you need to square off against... Too bad the Wizard is limping along, in danger of dying from a splinter for awhile... And a Judge should
play up these kinds of consequences -- otherwise, Wizards could dominate a game, making it less fun for non-Wizards.
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.Playing RPGs since 1977
• Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be DCC Monsters