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 Post subject: DCC Level equivalent to DCC 3ed modules....
PostPosted: Sun May 20, 2012 11:56 pm 
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Far-Sighted Wanderer
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Joined: Sun May 20, 2012 11:00 pm
Posts: 19
Ok, so I get that in the DCC style/xp breakdowns very few players ever make it past 5th level...
But how do we estimate/translate recommended levels in modules (such as 3rd edition modules DCC has on their website?
(such as #18: Citadel of the Demon Prince An Adventure for Character Levels 12-13)
What level would that be in DCC's level system?
Any way to find out or average?


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 Post subject: Re: DCC Level equivalent to DCC 3ed modules....
PostPosted: Mon May 21, 2012 3:02 am 
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Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
My plans for "conversion" of levels is to use a rough estimate based on the idea of the "average encounter."

Basically, a 3ed character needs about 10 average encounters to gain a level, and a DCC character needs a constantly increasing number of average encounters (always netting about 2 XP) to gain a level... so then the following equivalents are roughly true:

3ed 1st level (0-10 average encounters) = DCC 0 to 1st level
3ed 2nd level (11-20 average encounters) = DCC 1st level
3ed 3rd level (21-30 average encounters) = DCC 1st or 2nd level
3ed 4th level (31-40 average encounters) = DCC 2nd level
3ed 5th level (41-50 average encounters) = DCC 2nd level
3ed 6th level (51-60 average encounters) = DCC 2nd or 3rd level
...
3ed 20th level (~200-210 average encounters) = DCC 5th or 6th level

I haven't gotten a party to 2nd level just yet, but at the same time they have not felt "behind" in power at all while we are running through Saga of the Dragon Cult.


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 Post subject: Re: DCC Level equivalent to DCC 3ed modules....
PostPosted: Mon May 21, 2012 4:25 am 
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Joined: Sun May 20, 2012 11:00 pm
Posts: 19
I dig it.
Incredibly helpful - Thankee sai.


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 Post subject: Re: DCC Level equivalent to DCC 3ed modules....
PostPosted: Sat May 26, 2012 3:45 pm 
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Location: Chicago suburbs
TheNobleDrake wrote:
My plans for "conversion" of levels is to use a rough estimate based on the idea of the "average encounter."
I like the way you did this, NobleDrake, but keep in mind that your chart is designed to match XP totals (encounters) between 3E and DCC and not actual character power.

My rule of thumb is more like 1 DCC level = 2 3E levels, so that a 10th level character in DCC would roughly equate to a 20th level character in 3E. This is purely theoretical, of course, since there are so many random elements that make it hard to really compare the two games.

Anyway, that's how I do it.

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: DCC Level equivalent to DCC 3ed modules....
PostPosted: Sat May 26, 2012 4:30 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
finarvyn wrote:
TheNobleDrake wrote:
My plans for "conversion" of levels is to use a rough estimate based on the idea of the "average encounter."
I like the way you did this, NobleDrake, but keep in mind that your chart is designed to match XP totals (encounters) between 3E and DCC and not actual character power.

My rule of thumb is more like 1 DCC level = 2 3E levels, so that a 10th level character in DCC would roughly equate to a 20th level character in 3E. This is purely theoretical, of course, since there are so many random elements that make it hard to really compare the two games.

Anyway, that's how I do it.

It certainly is very hard to compare... even trying to use party strength relative to monster strength doesn't really seem to work - critical hits are much more pronounced in effect and very random in their actual potency, and there is no hard math to how much to-hit a warrior is going to build up.

In 3e you know when your party is ready for facing a Storm Giant and it being a hard challenge, but doable (around 10th level)... but in DCC going up against a Storm Giant at 10th level has you staring at an extremely dangerous fight that will only be won with luck (whether in the fight itself or in all the things that led up to that point, like having a warrior with a good strength and luck who happened to acquire a magic weapon of his lucky weapon type) mixed heavily with tactical decisions and a unified team leading the battle.

I went with average encounter "balancing" between the two because, when converting an older module, I find it easier to tweak the numbers on the monster stats than to tweak what the encounter is or how many encounters there will be. I actually run that way without making any conversion notes before hand to save myself from having any prep time other than getting out the dice and pencils.


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