Goodman Games

Fan Forums
It is currently Sun Apr 22, 2018 8:06 pm

All times are UTC - 8 hours

Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Tue May 30, 2017 10:28 am 

Joined: Tue May 30, 2017 10:21 am
Posts: 2
FLGS: empire games
Sorry in advance if this has been covered, but after a few minutes of searching the forums I could not find an answer, and I have looked high and low in the book as well.

Certain professions start with an iron or steel helmet. Helmet is decidedly absent so I can see there is no AC bonus.

So, what does a helmet do, beyond flavor and story?


Reply with quote  
PostPosted: Wed May 31, 2017 4:12 am 
Hard-Bitten Adventurer

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 168
Location: Crystal Lake, IL
A helmet is stifling, it narrows your vision. And you must see far.

My Other Sword Is Vorpal.

Reply with quote  
PostPosted: Wed May 31, 2017 8:50 am 
Deft-Handed Cutpurse

Joined: Sat Jun 16, 2012 7:25 am
Posts: 214
Some ideas:

They could sell it or trade it for something more useful.

Since they're 0 level, you could just give them a +1 to armor class out of pity.

If an opponent has a choice of who to target, decide based on whether the circumstances make a helmeted character seem more or less attractive as a target. "He must be the leader! Kill him first!" Or "From this distance and angle, I'd rather shoot my sling at an unhelmeted guy than a helmeted one."

If you choose who to attack based on luck, and there's a tie, say that the helmet dissuades the attacker enough that they pick the other unlucky character.

+1 on saves against falling objects, but +2 to the rolls of anyone trying to sneak by or hide from the character.

Allow the character some benefit against crit results that affect the head.

Purple Planeteers:

Jingles Coinclink, Halfling, hag-hacked into haggis

Nurzual the Faceter – M Jwlr - Wiz - L
S 12 A 8 (-1) S 9 P 11 I 15 (+1) L 10
AC 9 HP 6 Mv 30 Init -1 Ref 0 Fort 0 Will 1
Chalk 1pc, 20 gp Gem, Backpack, 10’ chain, 10 sheets parchment, Kith pouch, small hammer, ray-gun, Rope 50', 5gp 10sp 274 cp
shortsword +0(1d6)
Ch Psn (no MM), Clr Spr 65, Force Manip 81, Rd Mag 12, Spidr Cl 69
Pl.Common (basic)

Snooth Inksplot Scribe RIP under cave-in, a crushing loss

Qort Quiddlegit M Hlr - Cler - N(C?)
S 11 temp 14 (+1) A 11 temp 14 (+1) S 6 (-1) P 5 (-2) I 6 (-1) L 5 (-2)
AC 10 temp 11 HP 8 Mov 30 Init 0 Ref t+1 Fort 0 Will -1
club +0 (1d4+1t) - hand mirror, holy wtr, wtrskin Kith drink 12 oz drunk, 31 cp
-2 Ms fire damage
Det Magic

Brandybland Shoetree F Coblr N
S 10 A 9 S 10 P 8 (-1) I 9 L 9
AC 14 HP 1 Mov 30 Init 0 Ref 0 Fort 0; Will -1
gldtr glaive +0 (1d10) - gldtr ch mail - Fe spike, shoehorn, 48 cp
Prof: dagger

Reply with quote  
PostPosted: Wed May 31, 2017 5:44 pm 
Mighty-Thewed Reaver
User avatar

Joined: Wed Sep 30, 2015 8:23 pm
Posts: 369
Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
Several of the critical hit effects actually differentiate whether the target has a helmet or not, so yeah- protects your head! :mrgreen:


Smilin' Lyle
(c) barber
Str8(-1) Agi10(0) Sta8(-1) Per10(0) Int7(-1) Luc13(+1) AC10 HP1 Razor-1(1d4-1) Spd30 Init0 R0 F-1 W0 Thieves' tools(25 gp), gloves, Scissors, Awl, Chain10' 60cp (Find secret doors+1) Common
Mr. Hammon
(l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Sack of night soil, 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc13(+1) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(2pair), 28cp (Turn unholy+1) Common

Reply with quote  
PostPosted: Thu Jun 01, 2017 7:12 am 
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3287
Location: Left Coast, USA
FLGS: Bizarro World
This was just recently asked on the DCC RPG Rocks! Facebook group, and here's the (edited) thread:

Can any of you fine folks give me the stats for a steel helmet?
It's part of the starting equipment for a level zero squire but I can't find modifiers or descriptions.

I would rule that it can prevent head-related crits. Otherwise, it's just flavor.

Cool. Thanks!


Yeah, it's all circumstantial, not numeric. It might do more than just protect against head-related crits, but that's down to the specific situation and up to the Judge...

IIRC Crawl#2 has a great helmets and shields crit absorption rule. They'll make your characters last a bit longer and also destroy a lot of equipment which is fun.

Yup-- I always use their helmet and shield rules.

Head-butt for 1d4 damage and also serves as a cook pot :)

Lol! Nice!

Steel Helmet (common armor)
Damage: 1d3 (headbutt) / 1d2 (thrown)
In addition to being useful as a piece of armor, the steel helmet may be used as an improvised cook pot or, with some work, a small game trap.


It also obscures your features, can be used as a dice cup, is handy for measuring out 1/2 gallon of liquid, and you can store your chewing gum in the inside of the peak...

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Stinky Pete, Ostler — Spine snapped by tackling Kith

Reply with quote  
PostPosted: Mon Jun 05, 2017 8:46 am 

Joined: Tue May 30, 2017 10:21 am
Posts: 2
FLGS: empire games
Haha thanks, these are a lot of good replies!

Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group