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PostPosted: Tue Jun 20, 2017 1:05 pm 
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Gongfarmer

Joined: Tue Jun 20, 2017 12:41 pm
Posts: 2
FLGS: Game Goblins
I know that characters that use feed dice don't "have a static bonus", but does the relevant stat also get thrown into the calculation?

For example, a 1st level warrior with a 10 STR gets 1d3 in deed dice to hit and damage.

If that same character had a 14 STR would they have 1d3+1 to hit and damage, with only the d3 part used to determine the success or fail of a mighty deed?

I ask because the way it's written (that I have found since starting this weekend) you could have some seriously sucking physical stats and be just as good a warrior as one with high stats.

Also, it doesn't specify melee attacks, so do deed dice apply to hit and damage of ranged weapons as well?

Thanks for replying.


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PostPosted: Wed Jun 21, 2017 6:06 pm 
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Far-Sighted Wanderer
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Joined: Thu May 25, 2017 8:26 am
Posts: 40
FLGS: Y2Komics, GenerationX
Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.

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Duke - Trapper - N
STR 12 AGI 9 STA 9 PER 16 (+2) INT 17 (+2) LUK 14 (+1)
AC 10 - HP 1 - Mov 30 - Init 0 Ref 0 Fort 0 Will +2
Fake Spear +0 (1d8) --- Flask, Badger Pelt, 25cp
+1 Spell Damage

Blackthorn - Hunter - N
STR 9 AGI 13 (+1) STA11 PER 7 (-1) INT 16 (+2) LUK 11

AC 11 - HP 2 - Mov 30 - Init +1 Ref +1 Fort 0 Will -1
Flint Spear +0 (1d8) --- Backpack, Deer Pelt, Torch, Flint and Steel, 20 sp, 65cp

Kettering (RIP) skewered on a Kith Spear

Leibgott (RIP) Asphyxiated on his own blood

Thelonious (RIP) - Kith spear through his tiny halfling heart


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PostPosted: Thu Jun 22, 2017 6:47 am 
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Gongfarmer

Joined: Tue Jun 20, 2017 12:41 pm
Posts: 2
FLGS: Game Goblins
Judge Blackthorn wrote:
Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.



Yep. I did, thanks! Took a while for this question to even post here.

As a general thing, all the "details" of the game are left for the judge to either flesh out or push to the side as desired, correct?

Things like the iron helmet. I see it helps to wear a helmet in the crit charts. But no actual details are given to it. So the judge is left to decide if different materials matter, if one might give AC, if they have a check penalty, etc.


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PostPosted: Thu Jun 22, 2017 10:59 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3100
Location: Left Coast, USA
FLGS: Bizarro World
OldSoul wrote:
Judge Blackthorn wrote:
Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.



Yep. I did, thanks! Took a while for this question to even post here.

As a general thing, all the "details" of the game are left for the judge to either flesh out or push to the side as desired, correct?

Things like the iron helmet. I see it helps to wear a helmet in the crit charts. But no actual details are given to it. So the judge is left to decide if different materials matter, if one might give AC, if they have a check penalty, etc.

In general, it lets you build the game you want to play -- or you can just wing things as they come along, without the need for every detail to be codified and studied before play.

Plenty of room to decide what an iron helmet does situationally, rather than a fixed chart/list in a book. Same with everything else, more or less. More like a roleplaying game, less like a board game.

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Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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Sir Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC 9, HP 4, Mv 30, In -1, R-1 F0 W0
Staff +1 1d4+1
Sling -1 1d4+1
Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC 10, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L11
AC 10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Club +0 1d4
Chain 10', pony, lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L13
AC: 10, HP: 1, Mv 30, In 0, R0 F-1 W1
Flint Dagger +1
Club +1 1d4+1
Flint/steel, strange rock, oil (1)
Lucky Crit tables: +1

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