I've tried a few systems. The hardest thing is getting out of the "High" is always better thinking.
This always messed up my more casual players who don't memorize rulebooks. I had several who could never remember when to roll high or when to roll low, and it was always a bummer when they would celebrate a roll only to find out it was a bad one.
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson