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 Post subject: Death and the 0-Level Character
PostPosted: Sun Apr 22, 2012 12:54 pm 
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Ill-Fated Peasant

Joined: Sun Apr 22, 2012 12:46 pm
Posts: 7
The death rules state:
A 0-level character that reaches 0 hit points is irrevocably killed, but a 1st-level character that reaches 0 hit points collapses and begins bleeding out.

Later though, under Recovering the Body, it says you can "flip over the body" to discover them alive (on a successful save). My take in running this was that "irrevocably" meant just that, and you could not discover a 0-level person alive later. I don't want to be too harsh, though, if that isn't what was intended. :)

R.U.


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 Post subject: Re: Death and the 0-Level Character
PostPosted: Sun Apr 22, 2012 2:59 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
The intent of the rule is that 0-level dudes die quickly and they aren't intended to come back, but for regular characters they might seem "dead" but can be revived.

The idea is that 0-level characters are part of the funnel but no single character is important enough to worry about after death. We just discard them and move on.

But characters of level 1 and above are growing into the "hero" mode and should have a few extra chances at life before they are written out of the story. 8)

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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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