*Poison of the Dreamless Death* Very strong poison; if the character survives, it gains +1 STA
Nasty! I love it!
That actually is a great idea for both poisons and diseases. Surviving a particularly nasty ailment should be rewarded!
I like to see the game and its penalties/rewards system as a gamble more often than not.
For example, I could see it happening that a PC dies, and the rest of the party is willing to take the risk to do whatever it takes to bring him back : they might have to sacrifice 1 point of Str, Agi or Sta (their pick) as part of the ritual for going in Death's Realm. Should they succeed, they'd be given 1 point to put in any ability (not necessarily the one they sacrificed at the beginning) and they'd have their comrade back!
Should they fail... well, they'd be back, but the ability point is lost forever, and they didn't retrieve the soul of their friend!