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PostPosted: Wed Oct 17, 2018 6:27 pm 
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Far-Sighted Wanderer

Joined: Tue Aug 24, 2004 12:37 pm
Posts: 40
Location: Cincinnati, Ohio
I am playing a cleric and I am wondering what happens when I have a high disapproval range from a long day of spell casting, say it is at 12. Then I try and cast a spell and roll an 11, I technically succeed with a spell check good enough to cast the spell, but I am also in my disapproval range. What happens? Does the spell work and I get disapproval? That would be odd if my god was mad and happy at me at the same time. Thoughts?


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PostPosted: Thu Oct 18, 2018 4:08 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2790
A spell check within your disapproval range automatically fails.

Roll 11d4 to determine the results of your disapproval.

This one is going to hurt. :twisted:

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Thu Oct 18, 2018 8:49 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3361
Location: Left Coast, USA
FLGS: Bizarro World
brogan_a wrote:
Thoughts?

...Don't rely on your gods for magical assistance so much; search for alternatives... You've got a sword-arm for a reason! :wink:

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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