A couple of questions for John:
1. Does this Toolkit replace the "Old Isle Campaign Setting" in the earlier sequence? (Old Isle was listed as #5 in the earlier post.)
Nope, it's been slotted in between #4 and #6 which is the Old Isle at $15,000. It's obviously just an extra incentive added in between #4 and the Old Isle at #5 which was $15,000 before, still is, and would've been a big step otherwise (from $10,000 at 4 to $15,000 at 5).
He also said this on his Kickstarter update page:
Second, many folks who’s wisdom I take very seriously have offered me ideas on how to add something to a pledge level as a way of enticing folks to upgrade their pledge by $10 or $20. But the more I have considered it, the more I have come back to the basic reason for this kickstarter, jump-starting the Appendix N Adventure line of modules in support of the DCC RPG. So instead, I have decided to add yet one more additional module as Bonus Goal #5 ($12,500): “Appendix N Adventure Toolkit #5: “Perplexing Disappearances in Brambury.”
2. Is Old Isle designed to be a DCC product?
Also from his Kickstarter update page:
However, from the first time I got to read some of the early DCC RPG play-test material, I knew this campaign setting had found a new home!
So my friends, if this kickstarter reaches $15,000, everyone who has pledged $20 or more will also receive a pdf copy and a print copy of, Appendix N Adventure Toolkit #5: "The Old Isle Campaign Setting." This product will include a 11" x 17" color campaign map, a digest Player's and Referee's Guide. While all Appendix N Adventures are generic and can be placed into any campaign, they all do have specific locations in the Old Isle Setting.
How's that for the first update?
Again, that's so much for your support!