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PostPosted: Wed Feb 24, 2016 9:23 am 
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I'm brand new to DCC and planning on starting a campaign in April when I get the book from the Kickstarter. Looking at all the third party products out there, I'm wondering what are your top 10.

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Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1),
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)

Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp

Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp

Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp


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PostPosted: Wed Feb 24, 2016 11:01 am 
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Not counting anything I wrote ('cause it's tacky to do so), I would recommend (in no particular order):

Alternate Occupations
Carnival of the DamnedCrawl! fanzine #1
Crawl! fanzine #2
Crawl! fanzine #11
Metal Gods of Ur-Hadad #2
Sunken City Omnibus
The Haunting of Larvik Island
The Treasure Vaults of Zadabad
The Wizardarium of Calabraxis

These were picked on the basis of utility to the average DCC campaign. And I might have different selections if you asked me tomorrow.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Wed Feb 24, 2016 11:11 am 
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To be tacky, in no particular order, stuff I wrote for 3pp that I am particularly happy with:

Appendix N Adventures Add-Ons #1 (in particular Gifts of the Only and A Lesson From Turtles)
Crawl! fanzine #9 (The Arwich Grinder)
FT 0: Prince Charming, Reanimator
FT 1: Creeping Beauties of the Wood
FT 2.1: Three Nights in Portsmouth
FT 2: The Portsmouth Mermaid
HT 1: The Perils of Cinder Claws
Silent Nightfall
The Falcate Idol
The Stars are Falling (I wrote 3/5ths of the adventures therein)

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Mon Mar 07, 2016 6:26 am 
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FLGS: Lost Legion: The Vault
I am a collector so have bought more than I could ever play.

But I want to echo some of what was said.

Carnival of the Damned - this is an amazing adventure imo. It could be treated as a series of encounters. It can be run as a long adventure with a shockingly engaging story (shocking in that the theme belies the fact the story has all the feels). It is just killer and one of my top picks right now.

Prince Charming, Reanimator - I hadn't realized Crowking was the Daniel Bishop who wrote this adventure. When he posted above - he is being humble. The adventure is sharp. It has enough references to classic fairy tales that I feel like it is the perfect hook for a new gamers and young gamers. I love Appendix N stuff, but often the references are lost on players who aren't into the culture. This remedies that by giving those little light bulb moments of recognizing the tale and then pulling the rug out from under them with a twist. Heck, the Faerie Animal as a player character class in the second book is worth the price of admission alone.

----
Those are my top two picks for third party at the moment. And I know it is first party, but I am also a total nerd for the Chained Coffin set. Being from Appalachia I extra enjoyed it.


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PostPosted: Thu Mar 10, 2016 2:01 pm 
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FLGS: The Compleat Strategist
Not sure if you meant us to include such things, but this is THE most invaluable set of 3PPs for me...

http://purplesorcerer.com/tools.php

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“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold


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PostPosted: Thu Mar 10, 2016 2:45 pm 
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Judge Perky wrote:
Not sure if you meant us to include such things, but this is THE most invaluable set of 3PPs for me...

http://purplesorcerer.com/tools.php


+5d30.

Purple Sorcerer rocks!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Thu Mar 10, 2016 3:53 pm 
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FLGS: The Compleat Strategist
Daniel, you said...

Quote:
Metal Gods of Ur-Hadad #2

Why that issue particularly?

Just curious.

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“You should laugh every moment you live, for you'll find it decidedly difficult afterwards.” ― Joe Abercrombie, Best Served Cold


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PostPosted: Fri Mar 11, 2016 6:39 am 
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Judge Perky wrote:
Daniel, you said...

Quote:
Metal Gods of Ur-Hadad #2

Why that issue particularly?

Just curious.


The Secrets of the Serpent Moon

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Mon Mar 14, 2016 7:13 pm 
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FLGS: Lost Legion: The Vault
Based on the recommendations above I picked up the hardback of the Sunken City Omnibus. Even setting aside how great a module it is - this is a really nicely printed book. I got the deluxe edition and was impressed with the paper and how colorful it is.


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PostPosted: Mon Mar 14, 2016 10:36 pm 
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Location: Washington State, USA
Thank you! I'm very glad you like it: I know the premium hardback costs quite a bit to print, so I'm thrilled when folks find it a worthy investment. :)

Hope you have a great time running the adventures.

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Purple Sorcerer Games
purplesorcerer.com


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PostPosted: Tue Apr 19, 2016 3:30 pm 
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Location: Mount Pleasant, MI
Boy, that is a tough list to make. I had to do lucky number 13 instead of 10...sorry. Off the top of my head, in no particular order:

Sunken City Omnibus by Purple Sorcerer (Perils of the Sunken City is a great funnel, and this is a cool place to revisit in your campaign).
Angels, Daemons and Beings Between by Dragon's Hoard Publishing (because you can never have enough gods or patrons)
Carnival of the Damned by Purple Sorcerer (an awesome adventure that I was lucky enough to playtest).
Steel and Fury by Purple Duck (lots of cool ideas for mighty deeds)
Nebin Pendlebrook's Perilous Pantry by Purple Sorcerer (another awesome, and creepy, funnel).
Tales from the Fallen Empire by Chapter 13 Press (very cool as another dimension in your campaign or as a "lost world" removed from your main campaign land).
Transylvanian Adventures by Land of Phantoms (haven't run a game purely of this, but have pulled many ideas from it).
The Well of Souls by Stormlord Publishing (yet another awesome low level adventure)
Liber Arcanum by Cognition Pressworks (some really cool alternative magic options)
Attack of the Frawgs by Thick Skull Adventures (Lots of funnels on this list, which is why my group ran so many funnels early in the campaign and ended up with a pool of "reserve" characters)
Ruins of Ramat by Brave Halfling Publishing (ran this with only two players and had a blast!)
Critters, Creatures and Denizens by Cognition Pressworks (handy for more mundane animals and has a crit table for Fairies!)
Crawl #9 "The Arwich Grinder" by Straycouches Press (Lovecraftian themed funnel that is as good as anything else out there!)

Also, it isn't a DCC product per se...but I have gotten a lot of use from the Petty Gods OSR supplement.

This of course, only scratches the surface! Enjoy!

P.S. Alternate Occupations by IDD Company is also excellent.


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PostPosted: Thu Jun 16, 2016 8:55 am 
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Ill-Fated Peasant

Joined: Tue Apr 12, 2011 12:15 pm
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DM Cojo wrote:
Boy, that is a tough list to make. I had to do lucky number 13 instead of 10...sorry. Off the top of my head, in no particular order:

Tales from the Fallen Empire by Chapter 13 Press (very cool as another dimension in your campaign or as a "lost world" removed from your main campaign land).


Thanks for the shout out, I appreciate it. I am very proud of this work. Soon to be revised =)

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PostPosted: Thu Sep 28, 2017 12:55 pm 
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Ill-Fated Peasant

Joined: Thu Sep 28, 2017 12:35 pm
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Location: Finland
FLGS: Fantasiapelit
Uhh...for my money some of the most important ones for any DCC campaign include:
-Steel & Fury: excellent resource for expanded Mighty Deeds/crits/fumbles
-Critters, Creatures & Denizens: a "Monster Manual" for DCC, fully statted creatures, mutation tables/rules, angel and demon crit tables etc.
-Liber Arcanum - more spells and additional rules for magic
-Divinities & Cults I and II: Gods historical and otherwise in DCC format...provides great templates for pimping your own for your campaign
-Angels, Daemons and Beings Between: a plethora of Patrons
-Crawl! zine
-Gongfarmers' Almanacs
-Phlogiston Books Vol 1
-Purple Sorcerer apps & printed products
-Hubris: a brilliant dark/gonzo/bizarro campaign world/setting. Has loads of tables hackable for any DCC campaign.


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