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 Post subject: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 7:05 pm 
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My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!

I am now working on a second adventure, Through the Cotillion of Hours, for characters of any level. If anything, I am even more excited about this adventure than I am about Bone Hoard!

It takes a while to go from writer to editor through approval to release, but if you are interested in these adventures, please let the good folks at Purple Duck Games know!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 7:18 pm 
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Cool! Looking forward to dying horribly in it :P


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 7:29 pm 
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What? No pictures of cover art? All the "cool" 3PP's tease us with cover art. :P

Love the title, though ... "Bone Hoard of the Dancing Horror" send shivers down my spine!

Dunno what a "Cotillion" is, so less shivery. :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 7:40 pm 
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They are inspired by different Appendix N authors.

You can have worse happen than death in Bone Hoard.

A Cotillion is a dance, such as a formal ball. The Cotillion of Hours is one answer to "Quest For It", and I think it will be memorable.

Unfortunately, as I am not the publisher, I don't have any neat cover art to show you yet. I had to email Mark Gedak at Purple Duck Games to make sure I wasn't jumping the gun on bringing these up here.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 8:08 pm 
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We are a little early for cover art yet. I'm hoping to collect the adventures in two or three packs and bundle them together as a single release. Traditionally, I have a fairly minimalist cover in purple (like this: http://www.rpgnow.com/product/102546/Pu ... rven-Delve), although I'm sure I will be varying the colour scheme to indicate that this is a DCC compatible release and not a Pathfinder compatible release.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Sun Jun 10, 2012 9:11 pm 
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I expect these adventures will be excellent (judging them on title alone).

also some advice that might be more relevant than even I might think... never trust a duck in a dungeon.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 11, 2012 1:03 am 
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Great news, RC, and yep, great titles too. :)

Colin


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 11, 2012 5:11 pm 
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Raven_Crowking wrote:
My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!


I can't wait to find out what horrors you've unleashed into the world Raven! :D

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Dungeon Crawl Classics RPG= survival horror of the finest caliber.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 11, 2012 5:17 pm 
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toadlike wrote:
Raven_Crowking wrote:
My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!


I can't wait to find out what horrors you've unleashed into the world Raven! :D


Please leave my children out of this!

:lol:

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 11, 2012 10:00 pm 
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Wild-Eyed Zealot

Joined: Sun Jun 10, 2007 7:05 pm
Posts: 57
Perhaps something like this for the first release.

Image

Though I need to find another bony font as that one will not embed in the document and I need to remember to credit the author on the cover.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 4:17 am 
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I dunno, using a bone-related font may be a step too far cheese-wise. You're probably better off choosing a retro-style font that you will apply across all of your DCC-related modules as a style of trade dress, especially if you're using goldenrod-style colours. That will give the products at least some of the visual impact and retro feel of DCC itself, and give them a uniform element that ties the line together. Something along the lines of Hobo would look cool.

Colin


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 4:55 am 
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Colin wrote:
I dunno, using a bone-related font may be a step too far cheese-wise. You're probably better off choosing a retro-style font that you will apply across all of your DCC-related modules...
I agree with Colin on this. DCC is supposed to be fun but dark, and seems like the bone-font isn't quite what you're looking for. Something solid and strong would probably work better.

Just my two coppers, though. It's your product.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 5:47 am 
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Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
My two coppers, hoping that a little consumer/amateur lay-out guy feedback doesn't get agitating:

That DCC compatible notice is an eyesore... it "scars" the simple elegance of the cover.

Right on the Goodman Games website there is a simple, black on transparency Compatible with DCC RPG logo, I suggest using something similar... though I am not sure if we are allowed to simply grab that very logo or not, or if there is a higher resolution version of it somewhere...

I may actually just pop into my office at some point, if it isn't frowned upon, and make a higher resolution copy of such thing since I think I have the right fonts for it.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 6:25 am 
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Very quick mock-up revision. Not happy with the layout myself, but its main purpose is to showcase the impact of a different font. Given a few minutes later I'd come up with something better.

Image


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 6:37 am 
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I hadn't received the compatibility logo yet from Joseph but it arrived in my email over night. I like what you have done there, which font was it again?


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 6:39 am 
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That font is Hobo, but there are other similar retro fonts around.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 6:49 am 
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Hobo font, different graphic (as it just arrived) and different layout.

Image


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 7:05 am 
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Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.

Colin


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Tue Jun 12, 2012 7:32 am 
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I think this is going to look quite good when done.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 18, 2012 11:30 am 
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First set of playtest notes are in. I'm just waiting on the second two sets and then we can move to finalizing this release.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 18, 2012 12:46 pm 
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Not sure about the title. I keep reading Bone Hard of the Dancing Horror. :oops:


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 18, 2012 3:30 pm 
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Colin wrote:
Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.
I just wanted to point out that I'm seeing something here that shows what an awesome board this is -- I'm seeing folks offering suggestions and ideas and trying to help each other out to make the best products possible. This kind of attitude catches fire and helps to keep a close, happy community of gamers.

Well done!

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 18, 2012 3:53 pm 
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Thanks, Marv. Love you too. ;)

Colin


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Mon Jun 18, 2012 7:14 pm 
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finarvyn wrote:
Colin wrote:
Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.
I just wanted to point out that I'm seeing something here that shows what an awesome board this is -- I'm seeing folks offering suggestions and ideas and trying to help each other out to make the best products possible. This kind of attitude catches fire and helps to keep a close, happy community of gamers.

Well done!


Agreed, and believe me, I appreciate it.

I also appreciate the process of submission to Joseph Goodman. Even though it takes a little longer to get approval, everyone knows that the final product doesn't suck!

RC

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Adventures with Purple Duck Games
PostPosted: Thu Jun 21, 2012 9:03 am 
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Finarvyn,

I just had a chance to read your playtest report, and I am very glad that you had fun with it!

Daniel

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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