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Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 5:05 pm
by Raven_Crowking
My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!

I am now working on a second adventure, Through the Cotillion of Hours, for characters of any level. If anything, I am even more excited about this adventure than I am about Bone Hoard!

It takes a while to go from writer to editor through approval to release, but if you are interested in these adventures, please let the good folks at Purple Duck Games know!

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 5:18 pm
by Rick
Cool! Looking forward to dying horribly in it :P

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 5:29 pm
by finarvyn
What? No pictures of cover art? All the "cool" 3PP's tease us with cover art. :P

Love the title, though ... "Bone Hoard of the Dancing Horror" send shivers down my spine!

Dunno what a "Cotillion" is, so less shivery. :lol:

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 5:40 pm
by Raven_Crowking
They are inspired by different Appendix N authors.

You can have worse happen than death in Bone Hoard.

A Cotillion is a dance, such as a formal ball. The Cotillion of Hours is one answer to "Quest For It", and I think it will be memorable.

Unfortunately, as I am not the publisher, I don't have any neat cover art to show you yet. I had to email Mark Gedak at Purple Duck Games to make sure I wasn't jumping the gun on bringing these up here.

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 6:08 pm
by Mark_Gedak
We are a little early for cover art yet. I'm hoping to collect the adventures in two or three packs and bundle them together as a single release. Traditionally, I have a fairly minimalist cover in purple (like this: http://www.rpgnow.com/product/102546/Pu ... rven-Delve), although I'm sure I will be varying the colour scheme to indicate that this is a DCC compatible release and not a Pathfinder compatible release.

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 7:11 pm
by TheNobleDrake
I expect these adventures will be excellent (judging them on title alone).

also some advice that might be more relevant than even I might think... never trust a duck in a dungeon.

Re: Adventures with Purple Duck Games

Posted: Sun Jun 10, 2012 11:03 pm
by Colin
Great news, RC, and yep, great titles too. :)

Colin

Re: Adventures with Purple Duck Games

Posted: Mon Jun 11, 2012 3:11 pm
by toadlike
Raven_Crowking wrote:My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!
I can't wait to find out what horrors you've unleashed into the world Raven! :D

Re: Adventures with Purple Duck Games

Posted: Mon Jun 11, 2012 3:17 pm
by Raven_Crowking
toadlike wrote:
Raven_Crowking wrote:My first for-publication adventure for the system, Bone Hoard of the Dancing Horror, is currently with the editor at Purple Duck Games. I have to say that I am really excited about this, and I hope that you will enjoy playing through it as much as I enjoyed writing it. There is at least one truly nasty encounter in the adventure that, with luck, your players will not soon forget!
I can't wait to find out what horrors you've unleashed into the world Raven! :D
Please leave my children out of this!

:lol:

Re: Adventures with Purple Duck Games

Posted: Mon Jun 11, 2012 8:00 pm
by Mark_Gedak
Perhaps something like this for the first release.

Image

Though I need to find another bony font as that one will not embed in the document and I need to remember to credit the author on the cover.

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 2:17 am
by Colin
I dunno, using a bone-related font may be a step too far cheese-wise. You're probably better off choosing a retro-style font that you will apply across all of your DCC-related modules as a style of trade dress, especially if you're using goldenrod-style colours. That will give the products at least some of the visual impact and retro feel of DCC itself, and give them a uniform element that ties the line together. Something along the lines of Hobo would look cool.

Colin

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 2:55 am
by finarvyn
Colin wrote:I dunno, using a bone-related font may be a step too far cheese-wise. You're probably better off choosing a retro-style font that you will apply across all of your DCC-related modules...
I agree with Colin on this. DCC is supposed to be fun but dark, and seems like the bone-font isn't quite what you're looking for. Something solid and strong would probably work better.

Just my two coppers, though. It's your product.

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 3:47 am
by TheNobleDrake
My two coppers, hoping that a little consumer/amateur lay-out guy feedback doesn't get agitating:

That DCC compatible notice is an eyesore... it "scars" the simple elegance of the cover.

Right on the Goodman Games website there is a simple, black on transparency Compatible with DCC RPG logo, I suggest using something similar... though I am not sure if we are allowed to simply grab that very logo or not, or if there is a higher resolution version of it somewhere...

I may actually just pop into my office at some point, if it isn't frowned upon, and make a higher resolution copy of such thing since I think I have the right fonts for it.

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 4:25 am
by Colin
Very quick mock-up revision. Not happy with the layout myself, but its main purpose is to showcase the impact of a different font. Given a few minutes later I'd come up with something better.

Image

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 4:37 am
by Mark_Gedak
I hadn't received the compatibility logo yet from Joseph but it arrived in my email over night. I like what you have done there, which font was it again?

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 4:39 am
by Colin
That font is Hobo, but there are other similar retro fonts around.

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 4:49 am
by Mark_Gedak
Hobo font, different graphic (as it just arrived) and different layout.

Image

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 5:05 am
by Colin
Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.

Colin

Re: Adventures with Purple Duck Games

Posted: Tue Jun 12, 2012 5:32 am
by Raven_Crowking
I think this is going to look quite good when done.

Re: Adventures with Purple Duck Games

Posted: Mon Jun 18, 2012 9:30 am
by Mark_Gedak
First set of playtest notes are in. I'm just waiting on the second two sets and then we can move to finalizing this release.

Re: Adventures with Purple Duck Games

Posted: Mon Jun 18, 2012 10:46 am
by Crimsontree
Not sure about the title. I keep reading Bone Hard of the Dancing Horror. :oops:

Re: Adventures with Purple Duck Games

Posted: Mon Jun 18, 2012 1:30 pm
by finarvyn
Colin wrote:Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.
I just wanted to point out that I'm seeing something here that shows what an awesome board this is -- I'm seeing folks offering suggestions and ideas and trying to help each other out to make the best products possible. This kind of attitude catches fire and helps to keep a close, happy community of gamers.

Well done!

Re: Adventures with Purple Duck Games

Posted: Mon Jun 18, 2012 1:53 pm
by Colin
Thanks, Marv. Love you too. ;)

Colin

Re: Adventures with Purple Duck Games

Posted: Mon Jun 18, 2012 5:14 pm
by Raven_Crowking
finarvyn wrote:
Colin wrote:Much better. I'd lift the PDG Presents and title, and enlarge the latter as it's currently struggling a little to compete with the image.
I just wanted to point out that I'm seeing something here that shows what an awesome board this is -- I'm seeing folks offering suggestions and ideas and trying to help each other out to make the best products possible. This kind of attitude catches fire and helps to keep a close, happy community of gamers.

Well done!
Agreed, and believe me, I appreciate it.

I also appreciate the process of submission to Joseph Goodman. Even though it takes a little longer to get approval, everyone knows that the final product doesn't suck!

RC

Re: Adventures with Purple Duck Games

Posted: Thu Jun 21, 2012 7:03 am
by Raven_Crowking
Finarvyn,

I just had a chance to read your playtest report, and I am very glad that you had fun with it!

Daniel