Adventures with Purple Duck Games

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finarvyn
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Re: Adventures with Purple Duck Games

Post by finarvyn » Thu Jun 21, 2012 2:37 pm

Raven_Crowking wrote:I just had a chance to read your playtest report, and I am very glad that you had fun with it!
Yeah, I was going to post something here about how cool the module is to play, but it kept slipping my mind. :oops:

I ran it once for some strangers on Free RPG Day and they loved it, although we didn't quite get to finish because of time issues. I'm running it again for my gaming group in just a couple of hours.

Basically, it's a fun adventure with some neat monsters and cool treasure at the end. Lots of creepy monsters to kill, lots of rooms to explore. It's a well-written module but very compact. (Only 9 pages, I think. My first reaction was "where is the rest of the module" but the information is well organized and it doesn't need much space.)

Thumbs up from me! 8)
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Mark_Gedak
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Re: Adventures with Purple Duck Games

Post by Mark_Gedak » Thu Jul 05, 2012 4:43 am

We will be releasing this in PDF today at Rpgnow, Paizo (once they activate it) and through our Gumroad site.

Thanks you to everyone who playtested this and offered suggestions for the module and cover.

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Re: Adventures with Purple Duck Games

Post by IronWolf » Thu Jul 05, 2012 6:17 am

Mark_Gedak wrote:We will be releasing this in PDF today at Rpgnow, Paizo (once they activate it) and through our Gumroad site.

Thanks you to everyone who playtested this and offered suggestions for the module and cover.

Awesome! I just might know what I am running for a one-shot next week!

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Thu Jul 05, 2012 6:29 am

My first published module for the Dungeon Crawl Classics RPG, Adventure Locale 1 - Bone Hoard of the Dancing Horror, is available now on RPGnow (http://www.rpgnow.com/product/103661/AL ... ing-Horror) and on Gumroad (https://gumroad.com/pdg).

This 2nd level adventure is intended to be easily slotted into any Dungeon Crawl Classics campaign, and features new monsters and new magic items.

So, if your party has dealt with The People of the Pit and faced the Doom of the Savage Kings, uncovering the Bone Hoard is the natural next step!

The first review is also up on RPGNow!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: Adventures with Purple Duck Games

Post by tovokas » Thu Jul 05, 2012 7:30 am

Congratulations! Purchased. :)
Jon Marr
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purplesorcerer.com

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sheriffharry
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Re: Adventures with Purple Duck Games

Post by sheriffharry » Thu Jul 05, 2012 7:47 am

tovokas wrote:Congratulations! Purchased. :)
Same. Original new "monsters"...!

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Re: Adventures with Purple Duck Games

Post by funkaoshi » Thu Jul 05, 2012 9:27 am

I picked it up as well. Though, since i'm playing in your play by post game right now i'll have to wait to read it later. Congrats!

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Thu Jul 05, 2012 10:20 am

Thank you all! I look forward to hearing your thoughts about the adventure!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

drnate29
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Re: Adventures with Purple Duck Games

Post by drnate29 » Fri Jul 06, 2012 9:54 am

Is this module available in print or just as a PDF?

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Re: Adventures with Purple Duck Games

Post by Mark_Gedak » Fri Jul 06, 2012 10:44 am

It is only available in PDF because of its length. When we have a number of Adventure Locale (AL series) releases we will look to POD options.

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Re: Adventures with Purple Duck Games

Post by drnate29 » Fri Jul 06, 2012 11:57 am

Makes sense...just ordered the PDF!

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Fri Jul 06, 2012 11:59 am

drnate29 wrote:Makes sense...just ordered the PDF!
If there is anything I can do to enhance your gaming experience with it, let me know!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Fri Jul 20, 2012 7:16 am

The second adventure I've written for Purple Duck Games, Through the Cotillion of Hours, is in the playtesting/approval phase.

Last night, I ran a game using Attack of the Frawgs (which was fun). In the follow-up, the players had a lot of things they wanted to figure out, and a lot of things they wanted. After saying "quest for it" a couple of times, I pulled out TtCoH and gave them a chance to do just that. This adventure was designed to allow the judge to give PCs a chance to quest for specific things, as well as to point the players in the direction of future adventures.

The players were my 21-year-old son, my 13-year-old daughter, and her friend. The rest of our regular group were camping this week in Algonquin Provincial Park, so I had agreed to run something separate just for them. We normally conclude our games around 8-9 pm. Well, they didn't get through the adventure (and we will have to pick it up in another separate-day adventure), but they had a hell of a lot of fun.

I have been running a lot of the published DCC materials, and they did not know they were going through something I had written until after my daughter declared that it was "the best adventure ever". They just wanted to keep going....and we did until someone showed up at the door to escort the (very late) friend home. Half an hour later, after 10:30 pm, everyone was still fired up. We could easily have kept playing until 2 am.

They managed to explore (or partially explore) 5 encounter areas, and used about half their time to "solve" the adventure in so doing. I would love to say more, but I don't want to damage your own play experiences when this thing is released. Needless to say, I am still feeling great about the incredibly enthusiastic response this one received at my table!

(Obviously, I am aware that my tastes/GMing style may differ from yours, and YMMV, but I am still feeling great about this one!)


RC
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Sat Jul 21, 2012 7:36 am

(Shrug)

Take from the above post that, if your gaming group includes a pair of 13-yr-old girls, they might like this module when it is released. :lol:
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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bitflipr
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Re: Adventures with Purple Duck Games

Post by bitflipr » Sat Jul 21, 2012 8:10 am

I have about 10 years to wait until my daughters are ready then :)

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Re: Adventures with Purple Duck Games

Post by Mark_Gedak » Tue Jul 24, 2012 10:08 am

Where things are in the production cycle:

1) AL 2 - Sepulcher of the Mountain God by Paul Wolfe
- this has gone through playtesting and now moves on to final edits.

2) AL 3 - Through the Cotillion Hours by Daniel J. Bishop
- in playtesting

3) AL 4 - Title Unknoewn by Daniel J. Bishop
- in the writing phase

4) Secret project
- in writing and testing phase.

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Fri Jul 27, 2012 2:00 pm

Mark_Gedak wrote:3) AL 4 - Title Unknown by Daniel J. Bishop
- in the writing phase
"Stars in the Darkness"
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: Adventures with Purple Duck Games

Post by Blood Axe » Fri Jul 27, 2012 2:56 pm

drnate29 wrote:Is this module available in print or just as a PDF?

Will any of these adventures be available in print?
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Re: Adventures with Purple Duck Games

Post by Mark_Gedak » Fri Jul 27, 2012 4:55 pm

When we get to the larger ones there will likely be Print on Demand (POD) options available. Our first few are two short for that kind of option although once the second release comes out I'm going to look at combining the first two or first three as a POD product.

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Re: Adventures with Purple Duck Games

Post by Blood Axe » Fri Jul 27, 2012 5:23 pm

Ok great, keep us updated!
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Sat Aug 11, 2012 8:07 am

Hey, there. I just noticed AL2: Sepulcher of the Mountain God (by Paul Wolfe), up at RPGNow (http://www.rpgnow.com/product/104748/AL ... =FrontPage). This is a fun first level DCC adventure, that I have playtested and enjoyed. And, at $3.25, you really cannot go wrong!

Daniel
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: Adventures with Purple Duck Games

Post by Mark_Gedak » Sat Aug 11, 2012 8:09 am

Wow, completely ninja'd by RavenCrow King.

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Raven_Crowking
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Re: Adventures with Purple Duck Games

Post by Raven_Crowking » Sat Aug 11, 2012 8:12 am

Mark_Gedak wrote:Wow, completely ninja'd by RavenCrow King.
:D

Pleased to be of service.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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Re: Adventures with Purple Duck Games

Post by Pesky » Sat Aug 11, 2012 9:17 pm

Raven_Crowking wrote:Hey, there. I just noticed AL2: Sepulcher of the Mountain God (by Paul Wolfe), up at RPGNow (http://www.rpgnow.com/product/104748/AL ... =FrontPage). This is a fun first level DCC adventure, that I have playtested and enjoyed. And, at $3.25, you really cannot go wrong!
Cool, picked it up today and looking forward to running the troops through it.
Terry Olson

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Re: Adventures with Purple Duck Games

Post by beshawn » Sun Aug 12, 2012 8:30 am

Mark_Gedak wrote:When we get to the larger ones there will likely be Print on Demand (POD) options available. Our first few are two short for that kind of option although once the second release comes out I'm going to look at combining the first two or first three as a POD product.
I'm definitely hoping a print version comes along. Combining a few modules sounds like a good plan.

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