Liu Jen Hao wrote:
1) This there a "Law" skill, as it ties in and is relevant to the "Investigation" skill?
Hi, Liu Jen. Great questions, as always.
There isn't a "Law" skill per se. And using TA/TG for courtroom drama would require some creative use of the Research/Investigation rules. I suppose it could be done. Probably easier to do than most editions of D&D. But it isn't an assumed mode of play.
As far as rolling a "Law" skill, that's something I'd relegate to roleplaying -- as opposed to rolling dice. In my opinion, it would be more fun to have the party work together to uncover the truth of an accusation and then have the party present their findings in character at a "trial" as it were. I know not everyone has the same preferences. But this approach seems more in line with the DCC approach to skills. So I'd be reluctant to add skills. Most likely I'd just have a character roll an Intelligence check if I needed a roll to figure out if the character knows some loophole or local legal note.
That said, the Polymath has a very fun ability that allows the character some "Sherlock Holmes" moments. That could be a fun ability in the type of courtroom scenario described here.
Liu Jen Hao wrote:
After all, you are miles and miles away from the nearest courts, with drunken mayors taking the place of Judge and violent lynch mobs in place of jury and exectioner.
And defending innocent people accused of witchcraft/lycanthropy/vampirism from the torches and pitchforks of the lynch mob is an iconic image of Gothic Mysteries.
There are special sorts of "encounters" in TA/TG that are really more like mini-adventure kickoffs. A number of them deal with this theme. It's more in line with how I'd see them coming up in a game (as either the focus of an adventure or a little side adventure).
Liu Jen Hao wrote:
2) There would be a little sidebar devoted to "19th Century European Law", detailing obscure laws dead serious and sad (such as the despicable and revolting "Rule of Thumb" law AKA you are allowed to beat your wife and children with a stick no thicker than your thumb with NO repercussions - England) to silly ones forgotten by today such as "You are not allowed to walk your bear down main street on a Sunday" (Yes, an ACTUAL Canadian Law STILL in the books to this day!!)?
Hammer Horror is so incredibly anachronistic. At several junctures, I had to ask myself "What Would Terence Fisher Do?" And many times I veered toward the historical fudginess of the original Hammer movies. There are a few sections where historical accuracy is discussed as an option. But the book does not strive for historical accuracy. It would be more likely to focus on an area's superstitions than their laws. The laws observed by a village or hamlet is more up to the Judge as a "flavor" element than anything else. There are only a few large towns/cities. And characters can expect them to function according to the default assumptions of a quasi-medieval urban settlement.
Historical accuracy can be fun. And there are groups that enjoy that a great deal. But I've found that most groups with whom I've played/run are more interested in what's going on in the game as opposed to the fact-checking sorts of things. And, to a degree, adherence to historical accuracy would not be true to the Hammer Horror genre.
Liu Jen Hao wrote:
3) I'm guessing besides gypsies, there would be other human adversaries, some WORSE than monsters? Personally, I believe a Hunter electing to pursue a drug-dealer/slave-trader/pillaging-mercenary-warlord over a vampire to be PEFECTLY keeping in alignment his vow: He is STILL hunting a monster.
Better yet: A rip roaring climax to a campaign (at 10th level) for example would be our hunters and noble monsters joining forces to take down "human" monsters far worse than they are.
After all, which is a monster, really? A vampire who shelters, feeds, clothes and educates orphans, taking only monthly tithes of blood from them, letting them grow up to be decent and productive members of society: Or a "human" that sells said orphans to fates best not mentioned?
Gypsies aren't really adversaries. They can be. But they could also be allies.
A good example of the "human monster" would be Dr. Frankenstein.
What's being described, however, is more of a campaign arc. There's nothing preventing a group from having human adversaries that are worse than, say, Dracula or some other Vampire Lord. That would be a nice twist at the end of a campaign. The way adversaries are used... really anyone or anything can be one. Anything from the Town Mayor to a Vampire Lord to a Megadungeon.
Liu Jen Hao wrote:
4) Are women allowed to legally represent themselves in TA/TG Translyvania, or is it sadly and historically accurate in that they have to have a man to represent and speak for them, or even SUE for them, as is the case in 19th Century Europe? For that matter, aside from the adimirable and obligatory "Ladies First", how much rights do female characters have in TA/TG compared to their historical counterparts? Voting? Property Ownership? The right to a divorce or even speak to strangers.
In keeping with "What Would Terence Fisher Do?", TA/TG grabs hold of anachronism and rides it all the way to flaming castle nirvana. There's a section talking about gender during the time period. Nothing as fleshed out as you'd find in GURPS or Call of Cthulhu. But... it basically advises groups to not worry about it. Nobody's going to mess with a woman who can take down a Werewolf. Or summon a demon. Female NPCs, on the other hand, they would be more likely to suffer from the constraints of the time period. But that's more of a situation that develops at the Judge's whim as befits the needs of the adventure.
Liu Jen Hao wrote:
5) ... I presume stats for the fearsome Gatling Gun and Howtizer Cannons exist? But surely not available until the heroes have enough wealth and/or have taken the "Wealth/Social Status" merit at Character Creation?
This will disappoint. But no... No Gatlings or Howitzers. Maybe I can add them in to TG -- where I will also talk about how to reuse the materials in TA/TG to create different settings. From a post-apocalyptic swords & lasers setting akin to Vampire Hunter D to something far more alien...
Liu Jen Hao wrote:
Gatling gun roaring a wall of burning silvered-death at army of charging werewolves..... (Nerds out at awesome image)
That does sound appealing. I'll consider machine guns and cannons for TG. TA/TG -- at this point -- hasn't operated on that scale though.