Goodman Games

Fan Forums
It is currently Fri Nov 17, 2017 11:23 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 582 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24
Author Message
PostPosted: Tue Oct 28, 2014 3:51 pm 
Offline
Far-Sighted Wanderer

Joined: Thu Jan 23, 2014 2:48 pm
Posts: 35
I plan to play this adventure to my group next saturday as a Halloween game.
Any advice or clue to keep in mind? (first TA game for all of us, but we already played several DCCs)


Top
 Profile  
Reply with quote  
PostPosted: Thu Oct 30, 2014 6:05 pm 
Offline
Cold-Hearted Immortal

Joined: Fri Jan 28, 2011 12:52 pm
Posts: 1091
Hoplitenomad wrote:
Finally got a chance to play. We played the "Winter Home" adventure. One of the best session I've been a part of. One hp away from a TPK. But, our female reaver was able to killed the big bad guy through the sacrifice of the other 3 players. The GM allowed all of the characters who died in the previous round to burn all of their remaining luck to distract the Big Baddy vs a staying throw.

It failed the ST and the Reaver with 1 hp left struck the fatal blow.


Wow. That sounds awesome. Amazingly awesome. I'm glad you had fun with it.


Top
 Profile  
Reply with quote  
PostPosted: Thu Oct 30, 2014 6:16 pm 
Offline
Cold-Hearted Immortal

Joined: Fri Jan 28, 2011 12:52 pm
Posts: 1091
donpimpom wrote:
I plan to play this adventure to my group next saturday as a Halloween game.
Any advice or clue to keep in mind? (first TA game for all of us, but we already played several DCCs)

  • If you've played or run DCC RPG in the past, I think you'll be pleasantly surprised at how similar they feel in play.

  • Don't be afraid to be very, very hard on the players. They have Ruin. Don't forget Ruin. You hardly have anything to fear about PC mortality until Ruin hits 2 or 3 for everyone. So it's okay to play the game as it rolls. I really tried to carry over how I like to run games -- as an impartial arbitrator with antagonistic leanings - in TA. Fudging die rolls is anathema to me. And while I look at the PCs as heroes in the overall story, heroes are only as heroic as the danger to which they stand opposed. Maybe that insight will help.

  • Crazy stuff happens in TA. A character punches a shark. A character slides under a giant spider and blasts it wild west style with two handguns. A character jumps on the head of a Zombie T-Rex and stabs it in the eye. TA is not like Call of Cthulhu or any of those games. Players are going to do crazy ****. Let them. It's part of the fun. Feel free to scare them, throw the book at them, but when they decide to use a zombie as a "human shield" and blast their way to the evil sorcerer. Awesome. That's what it's all about. I don't know exactly why but TA supports shenanigans. Long live shenanigans.

I hope that helps. And I hope you have fun.


Top
 Profile  
Reply with quote  
PostPosted: Sun Nov 02, 2014 2:03 pm 
Offline
Far-Sighted Wanderer

Joined: Thu Jan 23, 2014 2:48 pm
Posts: 35
Thanks for those tips, I have no idea what the Ruin rules are, I just got the adventure with a streamlined version of the rules, so I suppose the Ruin rule should be detailed in the TA rulebook.

We had a very funny session that ended in a total killed party, once the had the girl they bypassed some important rooms and raced to the main floor, the escape race ended in a long and nasty final combat.
But we had fun and players liked the rule changes.
Very probably we will be back to this system, it seems quite solid for horror and victorian games.


Top
 Profile  
Reply with quote  
PostPosted: Fri Nov 07, 2014 10:48 am 
Offline
Cold-Hearted Immortal

Joined: Fri Jan 28, 2011 12:52 pm
Posts: 1091
donpimpom wrote:
Thanks for those tips, I have no idea what the Ruin rules are, I just got the adventure with a streamlined version of the rules, so I suppose the Ruin rule should be detailed in the TA rulebook.

We had a very funny session that ended in a total killed party, once the had the girl they bypassed some important rooms and raced to the main floor, the escape race ended in a long and nasty final combat.
But we had fun and players liked the rule changes.
Very probably we will be back to this system, it seems quite solid for horror and victorian games.


Cool. The Ruin rules are in the main book. The Winter Home has a pared-down version of them due to space constraints. It's what characters do when they are reduced to 0 hit points.

I'm glad you had fun. I guess the main difference between TA and other horror games is that most horror games are all serious and stuff until the characters go completely off the rails and do crazy, near-suicidal stuff. TA just assumes that's the default. It's not like it explicitly encourages that crazy stuff (or maybe it does) but more like it embraces it as genre-appropriate. Whereas it would be genre-WTF in some other horror games.

Thanks for checking it out.


Top
 Profile  
Reply with quote  
PostPosted: Thu Jan 15, 2015 9:31 am 
Offline
Ill-Fated Peasant

Joined: Wed Aug 08, 2012 6:12 pm
Posts: 8
Any news since October, smathis? At last report you were very, very busy, but were about to sign up a co-author. How did that go?

If there's any way that any of us fans can help the rest of TATG make its appearance, I'm sure we'd be glad to. I certainly would.

Hope I'm not nagging too much, but I really wanna see this thing come out in its entirety.


Top
 Profile  
Reply with quote  
PostPosted: Sat Feb 21, 2015 6:52 pm 
Offline
Cold-Hearted Immortal

Joined: Fri Jan 28, 2011 12:52 pm
Posts: 1091
Deadstop wrote:
Any news since October, smathis? At last report you were very, very busy, but were about to sign up a co-author. How did that go?

If there's any way that any of us fans can help the rest of TATG make its appearance, I'm sure we'd be glad to. I certainly would.

Hope I'm not nagging too much, but I really wanna see this thing come out in its entirety.


You're not nagging. I'm just a bit all over the place. I've been spread extremely thin since starting a new job a little over a year ago and moving residences. I appreciate the continued support.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 582 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group