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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sat Nov 13, 2010 11:27 am 
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Ogrepuppy wrote:
I just wanna know when I might be allowed to get on board for playtesting the thing, you know?
I agree with you here! I've been interested in the DCC RPG ever since I first heard of it. Goodman products so far have been outstanding and I'm anxious to give this a playtest if any openings pop up.



EDIT: Fixed the quote (I hope)

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Nov 14, 2010 6:00 pm 
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Some official details coming soon. Getting close.

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Mon Nov 15, 2010 1:48 am 
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Thanks for the encouraging news, Joseph!

Can't wait! :)


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Mon Nov 15, 2010 5:03 am 
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What Ogrepuppy said! :)


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Nov 16, 2010 8:50 pm 
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Not the announcement we are hoping for, but I'll be running a number of DCC playtests at Genghis Con, February 17 to February 20. With a little luck, Black Blade Publishing will also be in present.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Nov 17, 2010 7:45 am 
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Harley Stroh wrote:
Not the announcement we are hoping for, but I'll be running a number of DCC playtests at Genghis Con, February 17 to February 20. With a little luck, Black Blade Publishing will also be in present.

//H



To quote Harley from another thread, "Accursed Black Blade and their wild travel budgets." :lol:

TacoJon, I'm expecting a detailed analysis, photos, and diagrams regarding this top secret project! :wink:


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Nov 17, 2010 10:09 pm 
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A few links for those who are interested in Rob Conley's playtest at ErieCon in PA...

http://beyondtheblackgate.blogspot.com/ ... s-rpg.html

http://batintheattic.blogspot.com/2010/ ... art-i.html

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Nov 18, 2010 9:44 am 
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JediOre wrote:
TacoJon, I'm expecting a detailed analysis, photos, and diagrams regarding this top secret project! :wink:


Ah ... we have a mole in our midst. ;)

//H

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Nov 24, 2010 4:11 pm 
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goodmangames wrote:
A few links for those who are interested in Rob Conley's playtest at ErieCon in PA...

Some interesting reading, and suddenly I wish I lived closer to Erie, PA. (I did visit Erie once for my wife's family reunion, but not the same time as a game con.) Everything I've seen and/or read about Rob would indicate that he runs a great game, and I wish I'd been there for that one!

Seriously, while some folks say there are too many "old school philosophy" style games out there, I say there is always room for one which is well written and well supported and I suspect the DCC RPG will be both. If you look at the games out there, only Castles & Crusadesis being given big-time game company support. (I don't mean to bash Brave Halfling, Goblinoid Games, or other companies who are trying to support S&W, LL, and other products, but they aren't as big as Goodman Games!) I'm hoping that the DCC RPG will be big enough so that if I drop by my local Barnes & Noble Booksellers I would see copies on the shelf. Now that would be cool! 8)

Any playtests scheduled in the Chicagoland area?

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Fri Nov 26, 2010 9:47 am 
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finarvyn wrote:
Any playtests scheduled in the Chicagoland area?


We'll be at GaryCon again next year - about 90 minutes north of Chicago in Lake Geneva. www.garycon.com

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sat Nov 27, 2010 6:37 am 
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goodmangames wrote:
finarvyn wrote:
Any playtests scheduled in the Chicagoland area?


We'll be at GaryCon again next year - about 90 minutes north of Chicago in Lake Geneva. http://www.garycon.com
Ah, GaryCon ... I keep telling myself I need to go, then somehow I never make it. This should put me over the top to get it done! :)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sat Nov 27, 2010 9:35 am 
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GaryCon is beyond my abilities currently. I'll just monitor the boards. . . 8)


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Nov 28, 2010 12:34 pm 
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I'm really looking forward to running some playtests GaryCon. Sort of a pilgrimage to the east.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Dec 14, 2010 8:12 am 
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I'm not going to be at any upcoming conventions that aren't already mentioned here, but anyone who is in or passing through the NYC area is encouraged to let me know so we can schedule a playtest locally!

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Dec 14, 2010 10:13 am 
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Tavis wrote:
I'm not going to be at any upcoming conventions that aren't already mentioned here, but anyone who is in or passing through the NYC area is encouraged to let me know so we can schedule a playtest locally!


Ditto for anyone near or passing through Kentucky. Running this game is starting to become addictive.

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Dec 15, 2010 4:52 pm 
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I'm one of the administrators for Red Box Vancouver and we'd love to get on the list of play-testers for this game, if and when you're ready to release it to a wider circle of testers.

Like New York Red Box, we're committed to running old school games in public, and have been carrying on a Basic D&D campaign for almost two years now. We've got between 10-20 regular players, approximately 3-4 active DMs and play almost weekly at a local cafe. We also have a semi-regular science fantasy game (Planet Algol). (Links to our sites in my sig!)

Hope we can get involved!

cr0m

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Dec 15, 2010 10:31 pm 
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There will definitely be a public playtest edition. At this point the playtests are deliberate and focused on specific aspects of the rules that need examination. For example, the crit rules have changed quite a bit over the last couple months. But once the "baseline" is set, many people will be involved... :)

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Dec 16, 2010 12:11 am 
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Great! By the way, sorry about the duplicate post elsewhere on the forums. I didn't realize posts had to be approved by a moderator and re-posted, thinking that there'd been some kind of internet glitch. :oops:

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Fri Dec 17, 2010 8:19 pm 
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cr0m wrote:
I'm one of the administrators for Red Box Vancouver and we'd love to get on the list of play-testers for this game, if and when you're ready to release it to a wider circle of testers.

Like New York Red Box, we're committed to running old school games in public, and have been carrying on a Basic D&D campaign for almost two years now. We've got between 10-20 regular players, approximately 3-4 active DMs and play almost weekly at a local cafe. We also have a semi-regular science fantasy game (Planet Algol). (Links to our sites in my sig!)

Hope we can get involved!

cr0m


Awesome! Welcome aboard, cr0m!

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Dec 23, 2010 6:07 pm 
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The RPG club I organize, Dead Gamers Society and our local gamestore, DiceHouse Games in Fullerton hosted Joe's DCC playtest in October. For many of the playtesters, it was a introduction to "old school" style of roleplaying. It was a good time and I'm looking forward to seeing the final product.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sat Dec 25, 2010 1:58 am 
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Drumheller wrote:
The RPG club I organize, Dead Gamers Society and our local gamestore, DiceHouse Games in Fullerton hosted Joe's DCC playtest in October. For many of the playtesters, it was a introduction to "old school" style of roleplaying. It was a good time and I'm looking forward to seeing the final product.


Played in the game. DCC looks like it'll be fun.

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sat Dec 25, 2010 7:40 am 
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Drumheller wrote:
The RPG club I organize, Dead Gamers Society and our local gamestore, DiceHouse Games in Fullerton hosted Joe's DCC playtest in October. For many of the playtesters, it was a introduction to "old school" style of roleplaying. It was a good time and I'm looking forward to seeing the final product.

This is a great point. I suspect that quite a few of today's gamers have never really played any "old school" style games. The entire philosophy and style is so different than many of the current games, and I'm sure it wil be quite different from what they typically play.

Care to tell us what they particularly liked or disliked about the experience?

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Dec 29, 2010 10:50 pm 
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There will be a playtest happening Saturday, Jan 8 at 1pm at Amazing Wonders in Lexington KY if anyone wants to come by!

Amazing Wonders
148 W Tiverton Way, Ste. 150
Lexington KY 40503
(859) 272 0750

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Dec 30, 2010 12:00 am 
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mythfish wrote:
There will be a playtest happening Saturday, Jan 8 at 1pm at Amazing Wonders in Lexington KY if anyone wants to come by!


I f only you could get a transporter lock on me, add me to your pattern buffers and beam me there Saturday.

:(


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Dec 30, 2010 12:06 pm 
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Ogrepuppy wrote:
If only you could get a transporter lock on me, add me to your pattern buffers and beam me there Saturday.
:(

I thoroughly appreciate the world of the mind that Ogrepuppy lives in -- I'll be moving there as soon as practical...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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