Miami, FL DCC RPG Campaign Synopsis
Posted: Wed Sep 14, 2011 6:01 am
Free RPG Day 0-Level Adventure, Portal Under the Stars:
We're 4 players and we each made 5 0-level NPCs with the funnel system:
THE STORY:
Pleckian the Adventurer enters the town of Dimsdale to the amazement and
befuddlement of the townspeople. The town of Dimsdale has been plagued by
attacks mysterious dog0looking-men who have pillaged and plundered crops and
livestock all along the country-side for over a year.
Pleckian explains he is on a quest and will aid the town upon his return and
tells stories of great adventure that lie ahead of the grizzled old man. Later
that night while staying in the town bed-breakfast of Mammy Magdaline...he dies
in his sleep.
Upon preparing his body for burial (aka looting) the town folk come across a map
and a scribbled story of a legendary portal that will be opening in the Moon
Mountains the following night, hence why Pleckian was in town. The portal is
the home to the treasure trove of a long forgotten warlord and only opens every
50 years, and has no defenses minus the 50 year window.
THE ADVENTURE:
Eagerly the townsfolk draw straws to see who would be so brave to venture on the
quest and with the treasure hire mercenaries to deal with the god awful dog-men.
20 townspeople depart to test their hands at fate and hopefully return wealthy
men and women.
With the help of Pleckian's map they find the plateau with odd stones scattered
twice the height of any man. Three stones were stacked to make an archway (like
stone-hedge) we all observed this as the gate, but no portal to another realm
existed, just a regular archway. While making these obervations...
Ambush by a Bear...carnage, someone literally lost a knee-cap and another died
in the bears maw.
That night while we dined on Bear and the stars finally shined, we witnessed the
gate open upon the shining of the constellation of the Elven Hunter in the
night's sky.
We entered the gate (19 remaining townsfolk and live-stock in tow, "2 sheep, a
cow and a duck").
More carnage insues...
-4 spear chucking black iron statues
-a trap on a door that disintegrates the person who tries to fiddle with the
constellation of gems (matching that of the Elven Hunter constellation that
opened the portal gate), and by fiddle I mean loot.
-A 30 foot tall lava spewing stationary statue
-7 chattering skull heads
-A giant 20 foot Demon Snake
-Crystal Men that were obsessed with torch light, no combat just creepy.
-A pool full of gems that housed a "night's sky motif" on the bottom of the pool
made of crystals. Which when the village jeweler Jazzibel looted them, they
leaked water in to the room below that housed 78 Clay Men that would animate and
kill us if we hadn't dropped 10 tons of water on them and the roof as well for
good measure.
-Another large 30 foot tall Clay representation of the Warlord who's treasure
trove we were looting.
-And a secret door that the town dung farmer so "ingeniously" rationalized!
6 more deaths later we've found that adventurer's truly aren't born, they're
made.
Best death's, in the room with the 30 foot statue of the lava spewing warlord
Huge 50x50x50 ft room with 4 doors, one in each of the cardinal directions, as
our entrance to the cavernous room is from the Southern Door. Besides the 4 doors
in the north western corner of the room is a 30 foot statue of what we we assume
is the Wizardly Warlord owner of this crypt. (the statue is standing in a
spell-castng position with a finger pointing, picture harry potter except
without a wand, just a finger) A farmer first cautiously throwing a live duck to make
sure it's safe to go into the room, only to be lava spewed into flames from the
outstretched finger of the giant Wizard Warlord Statue. So the group stares at the
roast duck, and concoct a great idea. We create a tank out of a push cart one of the
villagers brought along and unhinge the doors we just passed through to work as shields
for the cart.
So with a large chorus of yelling and hyped up bravery, the group charges in and
as soon as the statue begins to rotate, before it even spews a pigment of flame,
the party is entirely split up and hiding because the large
statue spits fire anytime it sees anyone move killing 2 party members instantly.
Then we figure out that it's only people who went east that it cares about
flaming. So one of villager's manages to get near the statue from the
north end and throws a lasso around the statues neck 30 feet up. A group of
5 villagers are in the area, when all of a sudden someone has the great idea of
breaking the lava spewing finger off. One villager climbs up, shimmies across
the statue to the out-stretched fire spewing finger (the statue is standing in a
spell-castng position with a finger pointing, picture harry potter except
without a wand, just a finger). Then rolls a natural 20 and breaks the finger
off of the statue. Tries jamming some stuff in the finger to no avail, losses
his balance and falls to his death. Finally another villager decides to take a
steel spear we found and jam it in the finger. Rolls up there, ties the rope
around his waste, jams the spear in the finger and rolls a natural 1. Arm
breaks, he falls, the people in the room to the East run out, triggering the
lava, the 5 other villagers standing at the base of the statue look up
helplessly as a waterfall of Hot Lava falls from above! AWESOME!
Final room, we find the warlords mummified remains and we discover that he has
half-of-a-rod and a bronze brazier that will help us find the
other-half-of-the-rod if we can burn the bark of a dryad's tree and light it
with a living flame (maybe a fire elemental?). The Rod it turns out from what
we were told by a spirit that possessed one of the villagers upon us entering
the room's center, is a Rod of Rulership? And carries half of the face of a
Demon on it, the other half being on the other half of the Rod.
-----------------------------
Great Fun, I'll post the synopsis of the second session below.
We're 4 players and we each made 5 0-level NPCs with the funnel system:
THE STORY:
Pleckian the Adventurer enters the town of Dimsdale to the amazement and
befuddlement of the townspeople. The town of Dimsdale has been plagued by
attacks mysterious dog0looking-men who have pillaged and plundered crops and
livestock all along the country-side for over a year.
Pleckian explains he is on a quest and will aid the town upon his return and
tells stories of great adventure that lie ahead of the grizzled old man. Later
that night while staying in the town bed-breakfast of Mammy Magdaline...he dies
in his sleep.
Upon preparing his body for burial (aka looting) the town folk come across a map
and a scribbled story of a legendary portal that will be opening in the Moon
Mountains the following night, hence why Pleckian was in town. The portal is
the home to the treasure trove of a long forgotten warlord and only opens every
50 years, and has no defenses minus the 50 year window.
THE ADVENTURE:
Eagerly the townsfolk draw straws to see who would be so brave to venture on the
quest and with the treasure hire mercenaries to deal with the god awful dog-men.
20 townspeople depart to test their hands at fate and hopefully return wealthy
men and women.
With the help of Pleckian's map they find the plateau with odd stones scattered
twice the height of any man. Three stones were stacked to make an archway (like
stone-hedge) we all observed this as the gate, but no portal to another realm
existed, just a regular archway. While making these obervations...
Ambush by a Bear...carnage, someone literally lost a knee-cap and another died
in the bears maw.
That night while we dined on Bear and the stars finally shined, we witnessed the
gate open upon the shining of the constellation of the Elven Hunter in the
night's sky.
We entered the gate (19 remaining townsfolk and live-stock in tow, "2 sheep, a
cow and a duck").
More carnage insues...
-4 spear chucking black iron statues
-a trap on a door that disintegrates the person who tries to fiddle with the
constellation of gems (matching that of the Elven Hunter constellation that
opened the portal gate), and by fiddle I mean loot.
-A 30 foot tall lava spewing stationary statue
-7 chattering skull heads
-A giant 20 foot Demon Snake
-Crystal Men that were obsessed with torch light, no combat just creepy.
-A pool full of gems that housed a "night's sky motif" on the bottom of the pool
made of crystals. Which when the village jeweler Jazzibel looted them, they
leaked water in to the room below that housed 78 Clay Men that would animate and
kill us if we hadn't dropped 10 tons of water on them and the roof as well for
good measure.
-Another large 30 foot tall Clay representation of the Warlord who's treasure
trove we were looting.
-And a secret door that the town dung farmer so "ingeniously" rationalized!
6 more deaths later we've found that adventurer's truly aren't born, they're
made.
Best death's, in the room with the 30 foot statue of the lava spewing warlord
Huge 50x50x50 ft room with 4 doors, one in each of the cardinal directions, as
our entrance to the cavernous room is from the Southern Door. Besides the 4 doors
in the north western corner of the room is a 30 foot statue of what we we assume
is the Wizardly Warlord owner of this crypt. (the statue is standing in a
spell-castng position with a finger pointing, picture harry potter except
without a wand, just a finger) A farmer first cautiously throwing a live duck to make
sure it's safe to go into the room, only to be lava spewed into flames from the
outstretched finger of the giant Wizard Warlord Statue. So the group stares at the
roast duck, and concoct a great idea. We create a tank out of a push cart one of the
villagers brought along and unhinge the doors we just passed through to work as shields
for the cart.
So with a large chorus of yelling and hyped up bravery, the group charges in and
as soon as the statue begins to rotate, before it even spews a pigment of flame,
the party is entirely split up and hiding because the large
statue spits fire anytime it sees anyone move killing 2 party members instantly.
Then we figure out that it's only people who went east that it cares about
flaming. So one of villager's manages to get near the statue from the
north end and throws a lasso around the statues neck 30 feet up. A group of
5 villagers are in the area, when all of a sudden someone has the great idea of
breaking the lava spewing finger off. One villager climbs up, shimmies across
the statue to the out-stretched fire spewing finger (the statue is standing in a
spell-castng position with a finger pointing, picture harry potter except
without a wand, just a finger). Then rolls a natural 20 and breaks the finger
off of the statue. Tries jamming some stuff in the finger to no avail, losses
his balance and falls to his death. Finally another villager decides to take a
steel spear we found and jam it in the finger. Rolls up there, ties the rope
around his waste, jams the spear in the finger and rolls a natural 1. Arm
breaks, he falls, the people in the room to the East run out, triggering the
lava, the 5 other villagers standing at the base of the statue look up
helplessly as a waterfall of Hot Lava falls from above! AWESOME!
Final room, we find the warlords mummified remains and we discover that he has
half-of-a-rod and a bronze brazier that will help us find the
other-half-of-the-rod if we can burn the bark of a dryad's tree and light it
with a living flame (maybe a fire elemental?). The Rod it turns out from what
we were told by a spirit that possessed one of the villagers upon us entering
the room's center, is a Rod of Rulership? And carries half of the face of a
Demon on it, the other half being on the other half of the Rod.
-----------------------------
Great Fun, I'll post the synopsis of the second session below.