A mini campaign
Posted: Mon Aug 29, 2011 8:44 pm
So I'm gonna run the old Necromancer games Grey Citadel module for DCC. I always wanted to run it and my DM is taking a break so... here goes.
Session 1
We played our first Grey Citadel session the other day. Rolled up Lvl 1 characters and had a meet and greet at a road camp. (I had them roll 3d6 in order four times and choose one set. Occupation was rolled randomly. HP is max at 1st lvl. Rolled starting copper as well. The guy who rolled an elf was stoked because he automatically got good armor)
At the travelers camp, the bard Rasputin sang a song of portent and told of Demon attacks in the streets of the city. Then brimstone rolled across the camp and small demons crawled out of cracks in the ground. I rolled randomly and got seven. (I used winged the stats: Dretch 8hp, +2/d4, explodes in a puff of smoked when killed.)
It was a tough fight for a wizard an elf, a thief, and a warrior, but they managed to survive after both the Elf and the Wizard Invoked the favor of their otherworldly patrons. It was demon v demon then with a rain of toads and hellfire. The wizard made contact with an uncaring Prince of Hell, and the Elf went into existential debt for his begging at the door of the Lord of the Mire. The small demons were dying in puffs of paralytic brimstone so that when a final mysterious figure appeared there was only one party member still standing, and he was not about to hail the sinister apparition: a horn-helmed knight astride a lumbering kine-mount. This new-comer shambled off into the mists of night. The party looked after themselves and discovered that a dark stone table inscrutably inscribed lay forgotten on the ground. The bard Rasputin told them that there was a Wizardess in Dun Eamon who might could tell them something of this tablet...
The DCC magic system is crazy. The spells are out there. I wasn't sure how to adjudicate alot of the magic stuff. But each character was able to do its thing and each played differently. The stat burning is a neat mechanic for players to pull out when the chips are down. So far, so good. The thief did a sneak attack and also used Luck to Bluff a demon into letting him Sneak again. The Warrior got mobbed but managed at least one MDOA. The Wizard was fighting with a dagger before he decided to try to Invoke Patron in the middle of the battle. Pure desperation. I let it go forward because of good RP and the current splits in the dimensional seams at that moment. Don't quite know what I'm going to do with a Fire Lord patron though. Oh, and the elf managed to roll a 1 on a d30 and ended up with a forked tongue.
Session 1
We played our first Grey Citadel session the other day. Rolled up Lvl 1 characters and had a meet and greet at a road camp. (I had them roll 3d6 in order four times and choose one set. Occupation was rolled randomly. HP is max at 1st lvl. Rolled starting copper as well. The guy who rolled an elf was stoked because he automatically got good armor)
At the travelers camp, the bard Rasputin sang a song of portent and told of Demon attacks in the streets of the city. Then brimstone rolled across the camp and small demons crawled out of cracks in the ground. I rolled randomly and got seven. (I used winged the stats: Dretch 8hp, +2/d4, explodes in a puff of smoked when killed.)
It was a tough fight for a wizard an elf, a thief, and a warrior, but they managed to survive after both the Elf and the Wizard Invoked the favor of their otherworldly patrons. It was demon v demon then with a rain of toads and hellfire. The wizard made contact with an uncaring Prince of Hell, and the Elf went into existential debt for his begging at the door of the Lord of the Mire. The small demons were dying in puffs of paralytic brimstone so that when a final mysterious figure appeared there was only one party member still standing, and he was not about to hail the sinister apparition: a horn-helmed knight astride a lumbering kine-mount. This new-comer shambled off into the mists of night. The party looked after themselves and discovered that a dark stone table inscrutably inscribed lay forgotten on the ground. The bard Rasputin told them that there was a Wizardess in Dun Eamon who might could tell them something of this tablet...
The DCC magic system is crazy. The spells are out there. I wasn't sure how to adjudicate alot of the magic stuff. But each character was able to do its thing and each played differently. The stat burning is a neat mechanic for players to pull out when the chips are down. So far, so good. The thief did a sneak attack and also used Luck to Bluff a demon into letting him Sneak again. The Warrior got mobbed but managed at least one MDOA. The Wizard was fighting with a dagger before he decided to try to Invoke Patron in the middle of the battle. Pure desperation. I let it go forward because of good RP and the current splits in the dimensional seams at that moment. Don't quite know what I'm going to do with a Fire Lord patron though. Oh, and the elf managed to roll a 1 on a d30 and ended up with a forked tongue.