Ducaster wrote:
finarvyn wrote:
Nobody died?

I've never heard of such a thing. If the 1st level guys don't go to the front lines, the DM could simply rule that they don't get any XP for the adventure. That should cause them to mix it up a little bit more in the future.
Ah Fin! a part of me wants to agree with you but the DCC part keeps hearing the cover blurb screaming "Your no Hero!" Gotta admit this group (Who I now think of as "The Landing Party" Thank you Iguana!) Were just obeying that stern dictum it seems...
Maybe this is a time to discuss Alignment and the thorny subject of good & evil instead....
Naaaaah!
I have a Wizard that rolled a falling block trap off the groups first level thief (who made his vs Death roll thereby) who simply said "Ok your alive get up and find the trap better next time.." And WALK off leaving them lieing there on 1 hp...
The big issue is that we didn't want to ruin their funnel experience which is why we were pushing them to open up doors and go first and stuff - since its written into the rules, the 1st level guys shouldn't be punished for that but we honestly didn't know how else to play it (again, a rulebook blurb would help to clarify this situation). These two players missed the previous session and missed out on all of the hilarious 0 level death moments which was half of the fun of that session and helps to set the tone of the game (deadly dark S&S fantasy). We were trying to help them to let the laws of Darwin and survival of the fittest take over so that only the best one would survive and so that the surviving characters would have a decent and believable back story.
In the 0 level funnel sample adventure, we had one character die from opening the front door or reading the runes on it when she took one hit point of light damage to the face - she only had one hit point (poor Agnes the farmer LOL). Essentially, she had a flashlight shone in her face and died of fright...
In the first room, the spear traps killed two more guys and before we could even leave the room, the magic missile statue killed another and almost killed one more. In the room with the fountain, when we started pulling the crystals out of the fountain to flood the room below, I lost my second character from the fall but my surviving guy who had six hits managed to survive it and we had another guy or two die in the fall too.
Overall, it was hilarious and helped to build "character" and in pushing the 0 level guys to the front in the next session, we were merely trying to help them "get" that part of the game experience but they took it more like "you are trying to get us killed" (which we were LOL)...