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 Post subject: My play test last night
PostPosted: Sat Jul 02, 2011 10:41 am 
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Far-Sighted Wanderer

Joined: Tue Aug 24, 2004 2:37 pm
Posts: 39
Location: Cincinnati, Ohio
I had my group that played the RPG day module play another round using 3rd level characters. Some observations... Do Dwarfs get any movement considerations when using heavier armor? I know this has been a benefit in past editions of D&D. The Dwarf player was complaining a lot because he had a 15' move with his armor on.
The Cleric could not roll at all last night thus putting many negative spell checks against his lay on hands. We were in a dungeon that had a lot of Silver ore laying around so he was able to sacrifice some to get back some spell checks, how is this mechanic supposed to work? Does the magic item or gold just disappear when giving to the deity, or do you need to actually carry it out to a church somewhere to give it away? To me when you are in the thick of a dungeon is when you need to get the god's blessing and not afterward when you have had time to rest. Oh, the cleric did manage to roll a 20 on a turn attempt, is there some type of crit turn table?
All in all the night was fun, It was interesting to actually play for 5 hours with the characters in a real module to see how things work.

I still believe that magic is far too powerful at lower levels, the magic missile spell is just crazy good.

- Andy Brogan


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 Post subject: Re: My play test last night
PostPosted: Sun Jul 03, 2011 8:53 am 
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Tight-Lipped Warlock

Joined: Fri Jan 28, 2011 2:52 pm
Posts: 1084
brogan_a wrote:
I still believe that magic is far too powerful at lower levels, the magic missile spell is just crazy good.

- Andy Brogan


+d7. Sleep too.


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