Welcome to Hurrican Bayou

FORUM LOCKED AS OF 4/3/12. Forum for posting of actual play of DCC RPG. Not necessarily rules questions/discussion, but the saga of your adventures and campaigns, details of adventures that played particularly well (or not), and so on.

Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh

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Kruvil
Wild-Eyed Zealot
Posts: 70
Joined: Sat Dec 11, 2010 7:05 pm

Welcome to Hurrican Bayou

Post by Kruvil » Mon Jun 13, 2011 6:43 am

Hurricane Bayou is just south of New Ordane, capitol town of the kingdom of Naris. Perched above the morass and rotting vegetation huddles a small village. Ruled by Sir Robert, the village of Lacroix clings with clutching fingers to life, eking out existence through fishing, hunting, working as guides for hunters down from New Ordane, and it is rumored occasional smuggling and piracy.

Lurking over the village squats a hut perched on bird legs. From her roost, Baba Baeyoen practices voodoo and necromancy. She culls anyone from the village that begins to grow too powerful. She keeps two juju ghoul slaves, both elves, which appeals to her wicked sense of irony. The alligators around her home on stilts guard her and spy for her.

The last knight to rule Lacroix was Dame Angelique, who ruled from her home, Manor Mirrone. When Dame Angelique became popular enough to start drawing newcomers to the village and was a few months away from becoming a baron, Baba Baeyoen cursed her and her home. The mirrors in the home opened into a nightmare dimension that was a twisted reflection of the manor. Dame Angelique and all her knights never left the manor and it remains empty and haunted to this day.

Since that time, Lacroix has shrunk down until the inbred degenerate swamp dwellers out in the bayou have begun to outnumber the villagers. The village rots, both in heart and body, and the future is bleak. No one has the means or silver to leave and anyone who try to stand and save Lacroix will doubtless draw the attention of Baba Baeyoen.

The situation might never have changed until the village just sank into the mire if the villagers closest to Manor Mirrone hadn’t disappeared, with bloody tracks leading back to the manor. Something other than the witch is preying on the village. With no way to leave and little chance of convincing anyone from New Ordane to intervene, Sir Robert should go in with his knights. But he has gone hunting and seems unlikely to return in time to find anything but a ghost village, if he returns at all.

So someone has to go in and stop the monster of Manor Mirrone from dragging every last villager away to some hellish fate. Baba Baeyoen be damned, someone must step forward now and worry about the witch later. Time to face the monster of Manor Mirrone.
Last edited by Kruvil on Mon Jun 13, 2011 6:58 am, edited 2 times in total.

Kruvil
Wild-Eyed Zealot
Posts: 70
Joined: Sat Dec 11, 2010 7:05 pm

For the players

Post by Kruvil » Mon Jun 13, 2011 6:54 am

For the players:

Uses the DCC Beta rules.

Suggested female names: Adelaide/Adele, Angelique, Annette, Babet, Carmelite, Caroline, Catarina, Cecile/Cecilia, Celestine, Charlotte, Clemence, Constance, Delia, Delphine, Desiree, Dominique, Elizabeth, Emilie, Estelle, Fanchon, Felicie/Felicite, Francoise, Gabriela, Genevieve, Georgina, Elena/Helene, Heloise, Henriette, Ines, Isabelle, Isadora, Jeanne/Jeanette, Josephine, Julia, Juliette, Justine, Lisette, Louise(a), Magdalene(a), Manon, Manette/Nanette, Marceline, Marguerite, Marie(a), Marianne, Marthe, Martine, Mathilde, Modeste, Monique, Paulina, Perrine, Serafine, Sophie, Suzanne, Rachel, Rosalie, Rosaline, Rose, Rosette, Vistoire, Zelime.

Suggested male names:
Adolphe, Alberto, Alcee, Alexandre, Alexis, Alphonse, Andre, Antoine, Armand, Auguste/Augustin, Baptiste, Bartholome/Barthelmy, Benedicte, Bernard, Celestin, Charles, Charlot, Christophe, Clement, Edouard, Erasme, Francois, Gabriel, Guillaume, Gustave, Henri, Honore, Hortense, Isadore, Jacques, Jean, Joseph, Jules, Julien, Laurent, Leonide, Louis, Marcel, Marcos, Martin, Mathieu, Michel, Narcisse, Nicolas, Noel, Patrice, Pierre, Phillipe, Prosper, Rafael/Raphael, Raimond, Rene, Robert, Simon, Theodule, Thomas/Tomas, Valentin(e), Victor, Vincent(e), Virgil, Xavier.

Kruvil
Wild-Eyed Zealot
Posts: 70
Joined: Sat Dec 11, 2010 7:05 pm

House rules

Post by Kruvil » Mon Jun 13, 2011 6:55 am

1. XP
Each adventure (usually 4 hours) the judge awards one XP. Up to one or two additional XP might be awarded but only for a truly extraordinary accomplishment by the characters.

Each XP can buy one of the following character increases in any order:
A. hit points and action die
B. attack and crit
C. saves
D. class abilities
Cleric: spells known by level
Thief: thieving skills and luck die
Warrior: critical hits and initiative (replaced with higher dice below)
Wizard: known spells and max spell level
Dwarf: underground skills
Elf: known spells and max spell level
Halfling: stealth and good luck charm

After all four letters are earned (in any order), 1 more XP can be spent to go to the next level and actually increase character level (which also increases caster level if applicable). Erase the letters and start earning XP again at the new level.

A 0-level character only has to buy the level increase to 1st-level, so only one XP is needed to advance.

2. Initiative
D20 or d16 with two-handed weapon.
Warrior uses a d24 or a d20 with a two-handed weapon (replaces initiative bonus).
A 5th level warrior uses a d34 or a d30 with a two-handed weapon.
Last edited by Kruvil on Mon Jun 13, 2011 7:02 am, edited 2 times in total.

Kruvil
Wild-Eyed Zealot
Posts: 70
Joined: Sat Dec 11, 2010 7:05 pm

Re: Welcome to Hurrican Bayou

Post by Kruvil » Mon Jun 13, 2011 6:56 am

First game will be June 22, 2011. Using the sign-up sheets from free rpg day to try to drum up business. Funnel for the win.
Last edited by Kruvil on Sun Jun 19, 2011 5:15 pm, edited 1 time in total.

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