(Takes off Hat in sympathy)
I have nothing against special diseases and poisons when they are adding to the story. Given that the early RPGs that DCC is somewhat modeled on had a poison mechanism where you made one saving throw (with modifier for poison's strength) and a failure was death, well, I thought this was pretty fair.
Lay-on-hands is not a solution for poison/disease. I assume there will be spells to that effect, and certainly their should be anti-venoms and cures the characters can go questing to find.
Really I'll I was trying to do was put a few more steps and time in the "save vs. death" chain so that players could actually undertaking trying to save a poison or diseased character.
Well given the recent release of the Cleric revision we are getting some feed back on this subject.