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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1828 Location: Left Coast, USA
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muherd wrote: Too abstract for me. Using that logic, you can just make up what you need "on the fly" including damage, saves, special attacks, etc. and do away with a monster section altogether.
I understand that DCC wants to eliminate a lot of the "crunch" and focus on the game but, as a DM, my opinion is that if I have to stop every time and figure out stats when I need them then that's taking away from actually playing the game. How often do you expect to need their stats? I'm not trying to make that question a challenge, I'm just thinking that for myself, as the sole guy DMing for my group the last 2-and-a-half years, I look up a monster's stat maybe once in 8 or 9 encounters, and even then it's for one ability. I'd expect it to take about as long to roll 3d6 as it would to pinpoint the number in a stat block... If you feel more comfortable having them in advance, you could roll them up and jot them down ahead of time.
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
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