Spells per day (spell loss)

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Pilgrim
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Spells per day (spell loss)

Post by Pilgrim » Sun Dec 18, 2011 9:09 am

Reading through the section on magic, it would appear that a Wizard only loses the ability to cast a spell if they roll spell failure. Is this the case or am I mis-reading the intent of the spells as written?

For example if a Wizard successfully casts Magic Missile, does the effect go off AND the wizard can cast the spell again later on, or is the spell gone, as is typical for Vancian magic? It just seems like Wizards would be a bit too overpowering if they could cast successfully and always keep the spell.
"Not all those who wander are lost." ~ JRR Tolkien

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reverenddak
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Re: Spells per day (spell loss)

Post by reverenddak » Fri Feb 03, 2012 12:25 pm

Yup, you got it right. Ive been playing this way since the beta and it works great. It especially fits the flavor of the game where magic is unpredictable and dangerous. I love it, and believe it or not, it's still Vancian
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons

shadewest
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Re: Spells per day (spell loss)

Post by shadewest » Sat Feb 04, 2012 10:01 am

Fire and remember, fail and forget, and watch for the fumbles...
...unless the judge rules otherwise.

Steven Thivierge
Playtester and additional design for:DCC RPG.

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