Ruminations on spells
Posted: Wed Jan 18, 2012 11:15 am
Since the spell roll is based on level the spell success gets higher for each level a character attains. This makes me think that spells themselves don't need levels. Higher level caster will get more out of a spell usually.
Here's a thought on a generic spell to sumon fire. This could be an any level spell. With a few rules allowing characters choose an effect lower than their roll it could add a creative effect to a game.
This probably needs some play testing to get the levels of success right. And could probably be expanded for further effects.
Summon fire
Level 1
Range varies
Duration Varies
Casting time 1 round
Save: varies
Manifestation
The wizard produces fire. The amount duration and manipulation of the fire created depends on the level of success.
General
You produce fire and exert some control over the fire created.
1-11 Lost. Failure.
12 - You produce fire from your finger tips. You can us this ignite flammable things that you can touch. This fire gives of the light of a candle. Lasts one round per level.13 - Your hands immolate. These flames can light flammable objects and give off light as per a torch. Striking with your hands add an extra d4 flame damage. The effect lasts one round per level.14 - Fire extends from your hand to and item you hold. If you hold a sword or dagger it can burst into flames. Add an extra d4 damage to the weapon. You can alternately send flames to another part of your body, for example your crown could burst into flames. The effect lasts one round per level.
15 - As above, but the fire is hotter adding a d6 to damage rather than a d4.
16 - You may cast fire into location up to your level x10' away. A 5x5' square bursts into flames similar to a camp fire. Anything in that square takes 1d6 fire damage per round. Flammable objects in that square catch fire. The flames exist for 1 round per level. 17 - As above but the area is two adjacent 5x5' squares.18 - As above but covers three squares. 19 - You may cast the fire onto an existing entity. Person or object bursts into flames. (there sould probably be a save involved) the entity takes 1d6 per round. The effect lasts 1 round per level. 20 - You may create a burst of flame. This flame burst can be thrown up to twice your level times 10'. The burst has a radius of your level times 5' and does 1d6 per level in damage.
Here's a thought on a generic spell to sumon fire. This could be an any level spell. With a few rules allowing characters choose an effect lower than their roll it could add a creative effect to a game.
This probably needs some play testing to get the levels of success right. And could probably be expanded for further effects.
Summon fire
Level 1
Range varies
Duration Varies
Casting time 1 round
Save: varies
Manifestation
The wizard produces fire. The amount duration and manipulation of the fire created depends on the level of success.
General
You produce fire and exert some control over the fire created.
1-11 Lost. Failure.
12 - You produce fire from your finger tips. You can us this ignite flammable things that you can touch. This fire gives of the light of a candle. Lasts one round per level.13 - Your hands immolate. These flames can light flammable objects and give off light as per a torch. Striking with your hands add an extra d4 flame damage. The effect lasts one round per level.14 - Fire extends from your hand to and item you hold. If you hold a sword or dagger it can burst into flames. Add an extra d4 damage to the weapon. You can alternately send flames to another part of your body, for example your crown could burst into flames. The effect lasts one round per level.
15 - As above, but the fire is hotter adding a d6 to damage rather than a d4.
16 - You may cast fire into location up to your level x10' away. A 5x5' square bursts into flames similar to a camp fire. Anything in that square takes 1d6 fire damage per round. Flammable objects in that square catch fire. The flames exist for 1 round per level. 17 - As above but the area is two adjacent 5x5' squares.18 - As above but covers three squares. 19 - You may cast the fire onto an existing entity. Person or object bursts into flames. (there sould probably be a save involved) the entity takes 1d6 per round. The effect lasts 1 round per level. 20 - You may create a burst of flame. This flame burst can be thrown up to twice your level times 10'. The burst has a radius of your level times 5' and does 1d6 per level in damage.