I'm not a huge fan of that use of the class die, as it would make clerics unreliable. I like them to be more reliable while less powerful than wizards. Clerics have taken "the right approach" towards supernatural patrons/deities, which is respect, fear and adoration. Clerics wouldn't "dare" bargaining with such beings like fool wizards do.
From a metagaming point of view, this is basically because a cleric will often have 1 shot at trying to revive a fallen ally (at first level), and that is if he's close enough to reach him and try to cure him.
Right now, a 1st level, no bonus, Cleric needs an 11 to revive his friend
With the use of Class Die, 33% of the times he'll just need a 10, while he needs a 12 most of the times ( 67%), as he doesn't get any bonus; moreover, in this more likely scenario, he would lose his layonhands ability for 4-12 hours. This means that even if he needs to try again (maybe on another ally, maybe again on the same) in the next round he can't.
I'd like Clerics to use Class Die not to determine success/failure. But to determine degrees of success or degrees of failure, after success/failure has been determined with rules as they are.
This might also make for that strange -1 cumulative penalty we're not sure about.
Quote:
Class die ----------- Success------------------ Failure--------------
1 ------------------ -1 to future SC ----------- ability lost for 24 h
2 ------------------ no effect ----------------- -2 to future SC -----
3 ------------------ +1 to future SC ----------- -1 to future SC -----
4 ------------------ +2 to future SC ----------- no effect -----------
5 ------------------ +3 to next SC ------------- allowed to re-roll this spellcheck at -2 penalty
6 ------------------ regain 1 lost ability -------- +1 future SC--------------------
-------------------- or as above -----------------------------------------------
7 ------------------ allowed to reroll this SC ---- +2 future SC-------------------
------------------------at +2 bonus --------------------------------------------
8 ------------------ allowed to reroll this SC ---- allowed to reroll this SC-----------
----------------------- at +4 bonus ----------------------------------------------
9 -------------------- +3 to future SC ---------- +3 to next SC------------------
10-------------------- +4 to future SC ----------- regain 1 lost ability or as above
11-------------------- regain 1 lost ability--------- allowed to reroll this SC---------
------------------------or as above--------------- at +2 bonus-------------------
12--------------------- +5 to next SC ------------ +3 to future SC ----------------
13--------------------- +5 to future SC ---------- allowed to reroll this SC----------
--------------------------------------------------- at +4 bonus ------------------
PS: future SC means Spellchecks made until after next rest.
PPS: i assumed that class dice progression will be d8,d9,d10,d11,d12,d13
The faith of the cleric is tested when he invokes his deity. A mixture of prowess (which is success/failure in attaining the min DC to perform the miracle) and faith (good result on the Class die) is what a deity demands from its servants.