Some have said Corruption happens too fast.
What if you could only get your current Level in Corruptions while at your current Level?
That's still up to 55 Corruption rolls by 10th Level. Sounds like more than enough to me, and it simulates a 'prolonged exposure' effect, which makes you weirder as you go along. Of course, others might like a rotten streak of the dice totally corrupting a 1st Level Wizard.
(Of course, I'm leaving to go camping tomorrow, so I won't be able to discuss this until next week, by which time it'll be proclaimed as brilliant, torn down by running some numbers and kicked to the side, more or less in that order. Feel free to leave out the brilliant part, but personally I like that part the best.)
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)