Joined: Fri Mar 10, 2006 3:46 pm
Location: Left Coast, USA
Is there a range for Turning?
Is it Line of Sight over any distance?
Is there a distance that turned creatures have to retreat to, i.e. are they hedged back X-number of feet?
I'm not seeing these things in the rules; is the Judge just meant to adjudicate as he sees fit?
Personally, I think turned creatures should be hedged back a distance from the Cleric, creating a perimeter around the Cleric. The perimeter would be smaller or larger based on the roll, I'd think. This is creepy, as the creatures can then follow the Cleric at a distance, and other party members are safe within that perimeter, but under threat without. And I'd make it shrink round by round, unless a new check was made (which could be worse). Imagine pushing a group of vampires back 15 feet, and they get a little closer round by round...
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse