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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1775 Location: Left Coast, USA
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I am going to wash my mouth out for that title (sorry, Joe!), but... Six pages to describe how this works? There seem to be a lot of die rolls to figure out what happens, too, and numbers to track and compare, all of which sounds like a scene slowing down. There's plenty I like about it (Galactic Whale Nostril, when will I randomly roll YOU?  ), but it seems overly complicated. There are nine steps -- nine! Actually there are technically MORE steps (duplicated steps) if you have more than two opponents acting at one time. The idea that the bottom of the initiative is protected seems odd. I've always understood initiative to be circular. The way this reads is such that if I'm last in initiative and no spell duel has started, none is going to start when I cast... the first magic-user in the initiative can't counter me. I'm sort of guessing this is a slip in the writing of the rules for duels, but it makes my point. I think they may be overcomplicated (and on their way to being a separate game of their own, perhaps). I fully admit I haven't played any spell duels. I hope it plays better than it reads. I really do hope I'm wrong about this.
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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