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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Thu Jun 16, 2011 12:51 am 
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Deft-Handed Cutpurse
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jmucchiello wrote:
And +d10 on making corruption a fumble result instead of automatic.


+d30. If corruption is but one of the fumble options, it's still going to happen every now and again and still be flavoursome but not as apparently invasive as it is now. I like this idea better than my Luck check as it generally decreases the amount of rolling.

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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Fri Jun 17, 2011 12:19 pm 
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Mighty-Thewed Reaver

Joined: Tue Aug 28, 2007 10:50 am
Posts: 307
Location: West Suburbs of Chicago
One of my late suggestions to Joseph was the creation of multiple corruption tables.

Type Minor
Type Greater
Type Major

There was a long thought process involved on how it would work and I am not going to put it all in this post, but the basic thought was as follows:

The first couple of corruptions only result in Minor (mostly cosmetic type corruptions). Just purely RP issues.

Greater starts into minor game play type corruptions

Major corruptions would be character altering type corruptions. My example in the email for a Major would be if you have a Patron of death... a Major corruption would be that you turn into a Vampire or Lich. It fits the game environment and it gives a really cool explanation on how some of the races/monsters appear.

If you worship the God of Frogs... you could turn into a Bullywog, etc...

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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Tue Jun 28, 2011 5:54 pm 
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Far-Sighted Wanderer

Joined: Mon Jun 27, 2011 12:13 pm
Posts: 10
Hamakto wrote:
One of my late suggestions to Joseph was the creation of multiple corruption tables.

Type Minor
Type Greater
Type Major

There was a long thought process involved on how it would work and I am not going to put it all in this post, but the basic thought was as follows:

The first couple of corruptions only result in Minor (mostly cosmetic type corruptions). Just purely RP issues.

Greater starts into minor game play type corruptions

Major corruptions would be character altering type corruptions. My example in the email for a Major would be if you have a Patron of death... a Major corruption would be that you turn into a Vampire or Lich. It fits the game environment and it gives a really cool explanation on how some of the races/monsters appear.

If you worship the God of Frogs... you could turn into a Bullywog, etc...


I love this idea and hope it gets adopted into the main rules. It certainly will be added to my home games. I wouldn't mind seeing the full thought process, as well, if you don't mind sharing it. I think populating the world with twisted abominations who were once just like the foolish sorcerer is a stroke of genius and really hammers home the flavor of the setting.


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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Tue Jun 28, 2011 9:49 pm 
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Mighty-Thewed Reaver

Joined: Fri Jan 14, 2011 11:53 am
Posts: 379
Agreed I like it.

Hope we learn more about this and if not put in the rules officially, at least is offered as a variant.


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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Mon Aug 15, 2011 4:58 pm 
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Location: Devon, England
Stainless wrote:
jmucchiello wrote:
And +d10 on making corruption a fumble result instead of automatic.


+d30. If corruption is but one of the fumble options, it's still going to happen every now and again and still be flavoursome but not as apparently invasive as it is now. I like this idea better than my Luck check as it generally decreases the amount of rolling.


A bit late to the party, but the issue of corruption was one that bothered me too, and I also favour making it a fumble option.

Colin


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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Mon Aug 15, 2011 7:46 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
Rumor has it that each spell will now have their own failure result but we don't know how that coincides with the old corruption rules, yet.


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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Sat Aug 20, 2011 8:47 am 
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jmucchiello wrote:
Rumor has it that each spell will now have their own failure result but we don't know how that coincides with the old corruption rules, yet.


this sounds interesting

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 Post subject: Re: Corruption and Spell Fumble
PostPosted: Sat Aug 20, 2011 8:56 am 
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Deft-Handed Cutpurse

Joined: Thu Jun 09, 2011 7:05 pm
Posts: 261
Location: Central Vermont
It has been confirmed. The details are in http://www.goodman-games.com/forums/viewtopic.php?f=60&t=17050 but essentially there is are specific misfire and corruption lists for each spell, and now a variable chance for corruption vs. misfire so Cantrips will be less threatening on a natural 1 than Invoke Patron.


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