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 Post subject: Playtest: Magic
PostPosted: Fri Jun 10, 2011 5:41 am 
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Far-Sighted Wanderer

Joined: Thu Jun 09, 2011 8:14 am
Posts: 35
I was able to run a second time with one of my players, who turned his level 0 jeweler into a cultist. He rolled up rope work, patron bond/invoke patron, spider climb, and ward portal. The mercurial magic was really fun: his rope work turned out to be a psychic focus, so he cast that before some of the other spells even when he didn't really need the rope. He decided to patron bond with Aza Dahaka, which gave me a good chance to try and come up with invoke patron results on the fly. I used the existing table for Bobugbubilz and reskinned the results to be desert wind focused. That worked okay, but I think some guidelines for building invoke patron tables would be helpful, as would some guidelines/ideas/tables for favors requested. My read on invoke patron was that the favor wasn't necessarily called in right away, so you almost need a patron record sheet to keep track of the strength of the current bond, invoke results, favors owed, etc.

He also did spellburn a few times, which he appropriately described as coughing up blood. The first time it was with rope work, to try to entangle the bear. Entangling is a pretty high result (18), so he didn't manage that, but I let him shape it into a knot around the bear that he could physically pull taut once it finished coming into shape. His second spellburn was with invoke patron, and worked well, giving him a 20. For Bobugbubilz that summoned a devil toad, so we had a whirlwind appear that followed him around for an hour. The table gave no indication of the strength of such a summoning, but looking at the previous tier of results I saw that it had a 2D6 entry. I gave the whirlwind +3 atk 2D6 dmg, which might have been a little strong, but I'm not sure. The coolest result of that was when he opened a door on a room of kobolds, sent in the whirlwind, and warded the door. We just rolled to see how long it took all ten of them to die. The tone of that felt spot on for a cultist, with his mute hireling just holding the torch as they looked in on the slaughter.


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 Post subject: Re: Playtest: Magic
PostPosted: Fri Jun 10, 2011 6:02 am 
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Far-Sighted Wanderer

Joined: Thu Jun 09, 2011 5:03 am
Posts: 44
numenetics wrote:
I used the existing table for Bobugbubilz and reskinned the results to be desert wind focused. That worked okay, but I think some guidelines for building invoke patron tables would be helpful, as would some guidelines/ideas/tables for favors requested.


It would also be good to be able to reskin the Corruption table. The current corruption is fine for guys with Cthulhoid deities as patrons. But if your patron is the King of Elfland, and you have tentacles growing from your ears, it sort of ruins the mood, IMHO.


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 Post subject: Re: Playtest: Magic
PostPosted: Fri Jun 10, 2011 6:21 am 
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Wild-Eyed Zealot

Joined: Tue Apr 12, 2011 12:04 am
Posts: 77
One man's tentacles are another man's roots! Forest/Tree gawds like roots!

I get your point tho... you can't really have a million tables tho especially since patron's will tend to be campaign specific to some extent. Once you have a character who has a patron I'd take 10 minutes and make a corruption chart just for them with 'personalized' results with flavor that might fit better.


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 Post subject: Re: Playtest: Magic
PostPosted: Fri Jun 10, 2011 6:27 am 
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Far-Sighted Wanderer

Joined: Thu Jun 09, 2011 8:14 am
Posts: 35
I totally agree that corruption and invoke tables will be best if custom built. I could use a little more guidance, though. What kind of power levels make the most sense? What non-combat results fit different levels of success? Maybe seeing the King of Elfland table would be enough, though.


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