It doesn't seem equal that Lawful Clerics turn undead and demons while Neutral Clerics turn wolves and sparrows and Chaotic Clerics turn unicorns and retainers
No, but I think that it's best to have more advantages for the good guys and fewer for the bad guys. It helps players want to be the good guys.
My son currently has this thing about playing assassins, but he's constantly frustrated that the assassins aren't supermen who can slug it out in battle, backstab at will, and so on. (I think he's been reading those Games Workshop books and maybe assassins in their world can do it all.) Anyway, if assassins are too good everyone wants to play them.
The DCC RPG doesn't intend to balance everything, and to me this is a case where it's a good thing.
Just my two coppers.
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson