jmucchiello wrote:
But look at what a 7 does on the MDoA charts just imagine what you can do with an 11 or 12 on those charts.
Player: "I try to knock my opponent back"
{11} DM: "You smack the butt of your weapon down against the dirt causing the ground to shake, knocking over every opponent within 40'. If you are unarmed, you clap your hands together to achieve this effect, but the effect is a cone 120 degree wide and 60' long instead of a circle 40' in radius."
{12} DM: "You smack the butt of your weapon or fist down against the dirt causing a 20' deep fissure to split in the earth between you and your opponent. The opponent falls into the fissure taking 2d6 hp of damage and must make a Reflex save (DC your attack roll) to avoid being trapped between the walls of the fissue."
etc.
If the Class die for MDoA is allowed to progress beyond 7d then the descriptions for the effects become a more effective (and reliable) form of magic that has no risks for casting... The system bias towards "Conan/Hercules" style fighters is starting to get ridiculous.
I'm probably in the minority here, but I like the MDoA charts as they are... topping out at 7d, & I'm fine w/ the 5 level cap for Classes. When I consider 5th level DCC RPG vs. 20th Level D&D 3.5 it becomes obvious that these are supposed to be equivalent in abilities and power because they are the respective maximums for their systems- making a very nifty 1 to 4 ratio for conversions. This ratio of 1:4 is additionally supported by the Warriors application of Luck to a weapon at 1st level, which is similar to Weapon specialization at 4th level for Fighters in D&D3.5. The amount of power a that a 1st level Wizard can wield in DCC RPG is closer to 5th level or beyond in D&D 3.5, but the randomness & corruptions balance this out somewhat, so I think the 1:4 ratio holds for them as well.
When I start designing anything for the DCC system I try to keep this ratio in mind. When I want a spell to do 20d6 damage, then in DCC terms, that is 5d6... especially considering how few Hit Points there are for some characters. If I want a Poison to do 1d4 primary & secondary stat damage, then 1 point each should be sufficient challenge for DCC characters considering how low their stats & saves are.
It's all in how you look at it, I suppose...
The; "I want my character to have more levels & options" meme is easily fixed by keeping the levels as written & allow characters (& non-humans) to take multiple classes. One of the house rules I'll be implementing is: players can take 1 additional Class for every point of INT bonus. This will allow characters to collect a larger pool of HP and skill/weapon choices & have some "epic" style game play.
I've even written a table for Occupation Class level progression from 0 to 5th (6 total levels). The idea that this adds next to nothing in combat value, but each extra level allows the character to make Occupational Class skill checks; like Alchemist, with greater levels of skill.
..........Attack.......Crit. Die &........Skills................SAVES.......................
Level.....Die.........Crit. Table........Bonus.......Fort///Reflx///Will....HD....EXP0.........+0..............1d4/I............+0...........+0........+0......+0...+1d4.....-100
1.........+0..............1d4/I............+1...........+1........+0......+0...+1d4.......300
2.........+1..............1d5/I............+2...........+1........+1......+0...+1d4.......600
3.........+1..............1d5/I............+3...........+2........+1......+1...+1d4.....1200
4.........+2..............1d6/I............+4...........+2........+2......+1...+1d4.....2400
5.........+2..............1d6/I............+5...........+3........+2......+2...+1d4.....4800
Ex. An Alchemist with an INT of 13, who survives the "Funnel" could go through his career alternating between "Alchemist" & Wizard. Then his career tops out at Alchemist 5/ Wizard 5 and would make Alchemist related skill checks at +5; +2 on attacks and most saves over & above a normal 5th level Wizard; and a total of 11d4+Stamina for HP. He could then retire as the equivalent of a 44th level PC in D&D3.5 & have the trophies and spoils to prove he did it.
Of course, a character w/ 16 levels (18 Int): Occ Class 5/Class 5/ Class 5 will have the equivalent of 64 levels in D&D3.5... is most likely Spelljamming and acting to change the Fate of entire Systems of Planets... but then I like "big" games with lots of scenery and role play potential.
