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 Post subject: Crits without charts
PostPosted: Thu Jul 14, 2011 7:30 am 
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Wild-Eyed Zealot

Joined: Sun Jul 10, 2011 5:50 am
Posts: 96
I am not really a chart guy so I was thinking of a way to simplify the whole crit thing. I was thinking of just making it damage related and each chart wouled have its own die type as follows.

Chart 1: d4
Chart 2: d6
Chart 3: d8
Chart 4: d10
Chart 5: d12

Then on the crit roll for every 5 of the results (i.e. 1-5, 6-10, etc.) then you would have a cumulative +1 die (e.g. a roll of 7 on chart 3 would be +2d8 and a roll of 16 on chart 5 would +4d12). This makes the crits very brutal yet simple. The flavor text would be left for the players and DM, and it would leave the blinding disarming etc. to things like MDoA.


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 Post subject: Re: Crits without charts
PostPosted: Fri Jul 15, 2011 7:21 am 
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Mighty-Thewed Reaver
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Joined: Sun Jun 19, 2011 5:28 am
Posts: 357
It would'nt be a bad solution.. if there were a problem :roll:
I like crit tables as they are: less math means you can play longer and even tired/no-good-at-maths players can discover the result of the crit in 2 sec.
:wink:

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 Post subject: Re: Crits without charts
PostPosted: Fri Jul 15, 2011 11:44 am 
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Wild-Eyed Zealot

Joined: Sun Jul 10, 2011 5:50 am
Posts: 96
abk108 wrote:
I like crit tables as they are: less math means you can play longer and even tired/no-good-at-maths players can discover the result of the crit in 2 sec.
:wink:


As a former Math teacher I don't accept that. :)


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 Post subject: Re: Crits without charts
PostPosted: Tue Jul 19, 2011 7:07 am 
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Far-Sighted Wanderer
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Joined: Sat Jun 11, 2011 1:49 pm
Posts: 38
I love the crit tables. :D :D :D :D


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 Post subject: Re: Crits without charts
PostPosted: Mon Feb 06, 2012 7:15 am 
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Ill-Fated Peasant
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Joined: Fri Dec 02, 2011 12:09 pm
Posts: 9
I am not sure I understand what the extra dice for crits would play like. Have you tried this?

Aluvial


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 Post subject: Re: Crits without charts
PostPosted: Mon Feb 06, 2012 12:18 pm 
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Moderator
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Posts: 757
Location: Los Angeles
I was adverse to the Crit Charts at first, it reminded me too much of Warhammer RPG and Rolemaster. I thought that they'd be better if they were more generic. But after giving it a shot (in the spirit of the play-test) I'm actually sold on them now. There is a moment of anxiety and excitement when a CRIT or Fumble happens, everyone pauses while we "look them up". It hasn't detracted from the game, in fact it's been really fun. There will be a ton of times where you have to change things for it to make sense, but that's what our imagination is for. It's a good exercise for the GM, or players if you give them the agency (which I encourage.) It really becomes part of the game. But for an "on-the-go" kind of game, where you don't have access to the actual charts I see some sort of formula working, maybe using a simple chart related to hit locations and ability scores.

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