Critical Hits and Burning Luck

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tovokas
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Critical Hits and Burning Luck

Post by tovokas » Sat Jun 18, 2011 11:24 pm

Quick question: can a character burn luck to effect the critical hit roll against his foe?

I'm hoping not, as it would complicate something on working on. ;)

Thanks!
Jon Marr
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meinvt
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Re: Critical Hits and Burning Luck

Post by meinvt » Sun Jun 19, 2011 6:04 am

Why couldn't they. I believe characters can burn luck on any die roll they make. Are we introducing exceptions?

Although, it just occurs to me that allowing a character to luck their hit points die roll upon gaining a level would be a BAD IDEA. Suddenly you'd have some pretty butch Thieves and Halflings!

maasenstodt
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Re: Critical Hits and Burning Luck

Post by maasenstodt » Sun Jun 19, 2011 6:54 am

I'm certainly inclined to let burned luck affect critical hits (and fumbles, for that matter). Any in-game roll (hp rolls being excluded, thereby) should be open, I think.

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abk108
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Re: Critical Hits and Burning Luck

Post by abk108 » Sun Jun 19, 2011 7:24 am

we should get more Luck based ability rolls. That way, burning luck is less like an "expendable points pool" and more like a double-edged weapon: you burn luck, but then when you should be lucky (ie: rolling your Luck) you're not that lucky.
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nanstreet
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Re: Critical Hits and Burning Luck

Post by nanstreet » Mon Jun 20, 2011 7:14 pm

Some rolls are pass-fail (like an attack roll) and some are on a kind of menu (like the critical hit chart). Maybe the first kind should allow for luck to be spent before or after the roll, but the menu rolls should only allow for luck being spent before the roll to prevent cherry picking of results. Maybe characters just should not be able to spend luck on rolls that already have their luck modifier added in.

bwatford
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Re: Critical Hits and Burning Luck

Post by bwatford » Mon Jun 20, 2011 9:21 pm

In todays playtest in Atlanta. Joseph clarified that luck can be used before or after the roll and it could apply to a save or attack roll but not to a critical hit. Like wise I doubt it could be used for hitpoints either since that is a permanent effect and luck is kind of a once off fickle thing.

I did however burn two points of luck today to make sure I bounced a spider demon thingy around in a blanket I had it wrapped up in. You know over your head and splat against the wall. (Long story but I think it caught Joseph off guard having it captured and treated like a bag of rats as everyone smacked it with hammers, war hammers, feet and shovels...... )


I'll post a playtest report later for everyone.

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abk108
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Re: Critical Hits and Burning Luck

Post by abk108 » Tue Jun 21, 2011 3:07 am

nanstreet wrote:the menu rolls should only allow for luck being spent before the roll to prevent cherry picking of results.

+d100. Absolutely!
nanstreet wrote:Maybe characters just should not be able to spend luck on rolls that already have their luck modifier added in.
It also creates problems about which modifier to apply: the untouched one, or the post-burn?
EG : John has 13 (+1) Luck, and burns 1 point. It's Luck is now 12(+0).

Burning on rolls that already have luck modifier applied makes sense only if AFTER the roll, and like i said i would try to find a way to encourage spending Luck BEFORE the roll.
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Hamakto
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Re: Critical Hits and Burning Luck

Post by Hamakto » Mon Jun 27, 2011 2:53 pm

abk108 wrote:
It also creates problems about which modifier to apply: the untouched one, or the post-burn?
EG : John has 13 (+1) Luck, and burns 1 point. It's Luck is now 12(+0).

Burning on rolls that already have luck modifier applied makes sense only if AFTER the roll, and like i said i would try to find a way to encourage spending Luck BEFORE the roll.
Luck is always applied after the rolls. That is why it is a permanent loss when using luck.
Andy
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