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 Post subject: Armor Class calculation
PostPosted: Fri Jun 10, 2011 7:37 pm 
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Far-Sighted Wanderer

Joined: Fri Feb 25, 2011 7:51 pm
Posts: 21
Hello! It may be a few weeks before I am able to assemble my players to give this a full-on playtest, so I have just been posting some errata-type stuff in the meantime. I have to say, this game looks terrific! I really haven't been excited about a game this much in a rather long time.

Now, on to the subject of my post. Am I correct in thinking that AC is calculated as 10+armor bonus+shield bonus+Agility bonus+ magical/miscellaneous bonuses? If so, then the discussion of Armor Class on page 64 makes no mention of the "10+" part of the calculation. If I were reading that and had no background with 3e, I would think that a character in full plate armor would have an AC of 8, rather than 18.


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 Post subject: Re: Armor Class calculation
PostPosted: Fri Jun 10, 2011 7:51 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Yikes! Good catch. It is indeed 10+. We need to go through the rules and make certain that is stated.

//H

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 Post subject: Re: Armor Class calculation
PostPosted: Fri Jun 10, 2011 8:32 pm 
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Joined: Fri Jun 10, 2011 8:30 pm
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Thank you, Rat King! I had just done a .pdf search and could not find the base AC in the document.


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 Post subject: Re: Armor Class calculation
PostPosted: Sat Jun 11, 2011 2:34 pm 
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Joined: Wed Mar 23, 2011 1:04 pm
Posts: 757
Location: Los Angeles
You're right. The only place that alludes to an unarmored person having AC 10 is on page 6. A classic case of assumptions based on what we know about older games.

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 Post subject: Re: Armor Class calculation
PostPosted: Wed Jun 22, 2011 12:00 pm 
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Far-Sighted Wanderer

Joined: Wed Apr 13, 2011 9:32 pm
Posts: 29
Location: Louisville, KY
Yup. We noticed this in our playtest.


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