Kruvil wrote:

I would think goblins would just run from a warrior with weapon and armor. If the warrior gets the jump on them, I'd think it would take five or more goblins to win.

A warrior with scale and an AC of 14 means the goblins hit 25% of the time. Warrior hits goblins in leather about 50% of the time without ability score bonuses. The warrior will likely kill a goblin every other round. Roughly one goblin will hit per round for 2 hp of damage. It would take the goblins six rounds and three dead to win. I can't see the goblins sticking around that long though.

It might take six goblins, though, as the warrior can crit more easily and perform a mighty deed roughly every third round.

And if the warrior or goblins have better weapons and armor it would change things of course.

Not to be picky, but your numbers are a little skewed. Goblins will hit 30% of the time (I know not a big difference), but if they roll a natural 20... that is a critical.

so for 5 goblins... and the warrior hits one on the first round AND got intiative

So on round 1,

a warrior kills a goblin

Four goblins hit on average once (1.2) (with 20% chance of critical) (4 goblins x natural 20)

round 2

Warrior misses

Four goblins hit on average once (1.2) (with 20% chance of critical)

round 3

Warrior hits and kills a goblin

Three goblins get a 90% chance of a hit (with 15% chance of a critical)

round 4

Warrior misses

Three goblins get a 90% chance of a hit (with 15% chance of a critical)

I am not going to step this out any more. By the time round four is done, the Warrior has mostly likely taken four hits. If he does not have a stamina bonus, he is most likely dead or very near death. If one of the goblins got lucky and landed a natural 20, the warrior is probably dead. (14 chances to hit in four rounds).

I think five goblins might be a little high for a 1st level Warrior to take on.